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Irritator
RareFierceNon-hybrid

Irritator

The Irritator's name describes the feeling of the paleontologists who had to spend many hours restoring its skull. This pesky creature is actually a relative of the vicious Spinosaurus!

Build your creature

Health
4,500
Damage
1,000
Speed
126
Armor
0%
Crit chance
30%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,0001,500
Speed126166
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,780395
81504001,869415
92006001,963436
102508002,061458
113001,0002,164480
123502,0002,272505
134004,0002,386530
145006,0002,505556
157508,0002,631584
161,00010,0002,762613
171,25015,0002,900644
181,50020,0003,045676
192,00030,0003,198710
202,50040,0003,357746
213,00050,0003,525783
223,50060,0003,702822
234,00070,0003,887863
245,00080,0004,081906
257,50090,0004,285952
2610,000100,0004,5001,000
2712,500120,0004,7251,050
2815,000150,0004,9611,102
2920,000200,0005,2091,157
3025,000250,0005,4691,215
3130,000250,0005,7151,270
3230,000250,0005,9401,320
3330,000250,0006,1651,370
3430,000250,0006,4121,425
3530,000250,0006,7501,500
Level 26HP 4,500DMG 1,000SPD 126

Move set

Active moves at a glance. Select a name for full details.

Lv 6+Delay 0Cooldown 0

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

active · Move 2

Ready to Crush

Lv 6+Delay 0Cooldown 2

All allies. cleanse crit reduction; cleanse damage reduction; increase Crit Chance by 30% for 4 turns, 2 attacks; increase Damage by 50% for 4 turns, 2 attacks.

active · Move 3

Group Takedown

Lv 6+Delay 1Cooldown 2Priority

All allies. remove damage reduction; cleanse crit reduction; increase Damage by 50% for 2 turns, 1 attack.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Irritator’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot