Build options
Compare DsungaripterusCreate a custom version

Your build

Health
3,450
Damage
1,000
Speed
125
Armor
0%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
50%
Bleed (DoT)
Immune
Damage reduction
0%
Rend
0%
Speed reduction
75%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Ferocious Strike move icon from Jurassic World Alive

Target Self. Increase Damage 50% for 3 turns, 6 attacks.

Target lowest HP opponent. Attack .

Cooldown: 3.

Target Self. Increase Crit Chance 25% for 2 turns, 4 attacks.

Target highest HP opponent. Attack , 2 hits, bypassing Armor.

Cooldown: 2.

Target Self. Increase Damage 50% for 3 turns, 2 attacks. Increase Crit Chance 15% for 3 turns, 2 attacks. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,4505,175
Damage1,0001,500
Speed125165
Armor0%0%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,365395
81504001,433415
92006001,505436
102508001,580458
113001,0001,659480
123502,0001,742505
134004,0001,829530
145006,0001,920556
157508,0002,017584
161,00010,0002,117613
171,25015,0002,223644
181,50020,0002,334676
192,00030,0002,451710
202,50040,0002,574746
213,00050,0002,703783
223,50060,0002,838822
234,00070,0002,980863
245,00080,0003,129906
257,50090,0003,285952
2610,000100,0003,4501,000
2712,500120,0003,6221,050
2815,000150,0003,8031,102
2920,000200,0003,9931,157
3025,000250,0004,1931,215
3130,000250,0004,3811,270
3230,000250,0004,5541,320
3330,000250,0004,7261,370
3430,000250,0004,9161,425
3530,000250,0005,1751,500
26 left
HP 3,450DMG 1,000SPD 125
Simulated battles · Level 26 vs 26 · No boosts

How to beat Dsungaripterus: counters that win

Battle level
396 of 494 beat it95 it beats

To beat Dsungaripterus, bring Herrerasaurus, the best Rare counter. Use Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike to win with about 79% HP left. Overall best: Aliorasuchus (Unique). Dsungaripterus: Aliorasuchus, Aquilotae and Arctocanis beat it at level 26, and it beats 95 of 494 creatures.

How to beat Dsungaripterus with Herrerasaurus, move by move

  • If Dsungaripterus opens with Fierce Strike: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. Wins with 82% HP left.
  • If Dsungaripterus opens with Ferocious Strike: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. Wins with 82% HP left.
  • If Dsungaripterus opens with Critical Dual Claws: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. Wins with 79% HP left.

Each fight is played out move by move. Dsungaripterus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Dsungaripterus, a Rare creature in Jurassic World Alive
Dsungaripterus
3,450 / 3,450 HP

If Dsungaripterus opens with…

  1. Turn 1Most likely roll4,035 vs 1,894 HP
  2. Turn 2Most likely roll3,705 vs 338 HP
  3. Turn 33,705 vs 0 HP

Herrerasaurus wins with 3,705 HP left (88%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Herrerasaurus is higher level or boosted, this win only gets safer; if Dsungaripterus is, it can turn the result, so check both builds first.

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All 396 creatures that can beat Dsungaripterus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 53 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Dsungaripterus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.