Build options
Compare Rodrigues SolitaireCreate a custom version

Your build

Health
2,850
Damage
1,300
Speed
128
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
50%
Rend
33%
Speed reduction
0%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Flightless Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack , bypassing Armor.

Target highest damage opponent. Remove Damage increase. Reduce Crit Chance 100% for 1 turn, 2 attacks.

Above 66% HP

Target Self. Cleanse.

Target all opponents. Vulnerable 50% for 2 turns, 4 attacks. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 3.

66% HP or lessDetails of the 66% HP or less form

Target Self. Heal 33% max HP. Cleanse.

Target all opponents. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 3.

Cunning Rampage move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 1.

Alert Roost move icon from Jurassic World Alive

Alert Roost

On escape

Above 66% HP

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 2 attacks. Increase Crit Chance 100% for 2 turns, 2 attacks.

66% HP or lessDetails of the 66% HP or less form

Target Self. Dodge 100% chance, 67% of damage, for 2 turns, 2 attacks. Increase Crit Chance 65% for 2 turns, 2 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,8504,275
Damage1,3001,950
Speed128168
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,127514
81504001,184540
92006001,243567
102508001,305595
113001,0001,370625
123502,0001,439656
134004,0001,511689
145006,0001,586723
157508,0001,666760
161,00010,0001,749798
171,25015,0001,837837
181,50020,0001,928879
192,00030,0002,025923
202,50040,0002,126970
213,00050,0002,2321,018
223,50060,0002,3441,069
234,00070,0002,4611,122
245,00080,0002,5841,179
257,50090,0002,7141,238
2610,000100,0002,8501,300
2712,500120,0002,9921,364
2815,000150,0003,1421,433
2920,000200,0003,2991,504
3025,000250,0003,4641,580
3130,000250,0003,6191,651
3230,000250,0003,7621,716
3330,000250,0003,9041,781
3430,000250,0004,0611,852
3530,000250,0004,2751,950
26 left
HP 2,850DMG 1,300SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Rodrigues Solitaire: counters that win

Battle level
428 of 494 beat it62 it beats

To beat Rodrigues Solitaire, bring Charlie, the best Rare counter. Use Charlie's Pounce to win with about 100% HP left. Overall best: Aerotitan (Epic). Rodrigues Solitaire: Aerotitan, Alankydactylus and Aquilosaurus beat it at level 26, and it beats 62 of 494 creatures.

How to beat Rodrigues Solitaire with Charlie, move by move

  • If Rodrigues Solitaire opens with Flightless Strike: Charlie's Pounce. Wins with 100% HP left.
  • If Rodrigues Solitaire opens with Protective Alert: Charlie's Pounce. Wins with 100% HP left.

Each fight is played out move by move. Rodrigues Solitaire sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

2,300 / 2,300 HP
VSReady
Rodrigues Solitaire, a Rare creature in Jurassic World Alive
Rodrigues Solitaire
2,850 / 2,850 HP

If Rodrigues Solitaire opens with…

  1. Turn 12,300 vs 0 HP
    • Charlie uses Charlie's Pounce2,936 damage
    • Rodrigues Solitaire picks Flightless Strike, but Charlie acts first and knocks it out with Charlie's Pounce, so Flightless Strike never happens.

Charlie wins with 2,300 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Charlie is higher level or boosted, this win only gets safer; if Rodrigues Solitaire is, it can turn the result, so check both builds first.

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All 428 creatures that can beat Rodrigues Solitaire

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 60 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Rodrigues Solitaire in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.