Build options
Compare ArchaeopteryxCreate a custom version

Your build

Health
3,300
Damage
1,250
Speed
127
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
33%
Speed reduction
0%
Stun
0%
Swap prevention
75%
Taunt
Immune
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Alert Buff and Strike move icon from Jurassic World Alive

Above 33% HP

Target Self. Cleanse Speed reduction. Cleanse Crit reduction. Increase Crit Chance 25% for 3 turns, 2 attacks.

Target lowest HP opponent. Attack .

33% HP or lessDetails of the 33% HP or less form

Target Self. Cleanse Speed reduction. Cleanse Crit reduction. Increase Crit Chance 50% for 3 turns, 2 attacks.

Target lowest HP opponent. Attack .

Evasive Impact move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Cooldown: 2.

Delayed Cunning Rampage move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Delay: 2. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,2501,875
Speed127167
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,305494
81504001,371519
92006001,439545
102508001,511572
113001,0001,587601
123502,0001,666631
134004,0001,749662
145006,0001,837696
157508,0001,929730
161,00010,0002,025767
171,25015,0002,127805
181,50020,0002,233846
192,00030,0002,345888
202,50040,0002,462932
213,00050,0002,585979
223,50060,0002,7141,028
234,00070,0002,8501,079
245,00080,0002,9931,133
257,50090,0003,1421,190
2610,000100,0003,3001,250
2712,500120,0003,4641,312
2815,000150,0003,6381,378
2920,000200,0003,8201,447
3025,000250,0004,0111,519
3130,000250,0004,1911,587
3230,000250,0004,3561,650
3330,000250,0004,5211,712
3430,000250,0004,7021,781
3530,000250,0004,9501,875
26 left
HP 3,300DMG 1,250SPD 127
Simulated battles · Level 26 vs 26 · No boosts

How to beat Archaeopteryx: counters that win

Battle level
403 of 494 beat it80 it beats

To beat Archaeopteryx, bring Nodosaurus, the best Rare counter. Use Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact to win with about 100% HP left. Overall best: Aquilosaurus (Unique). Archaeopteryx: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 80 of 494 creatures.

How to beat Archaeopteryx with Nodosaurus, move by move

  • If Archaeopteryx opens with Alert Buff and Strike: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.
  • If Archaeopteryx opens with Evasive Impact: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.

Each fight is played out move by move. Archaeopteryx sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Archaeopteryx, a Rare creature in Jurassic World Alive
Archaeopteryx
3,300 / 3,300 HP

If Archaeopteryx opens with…

  1. Turn 14,113 vs 2,136 HP
  2. Turn 23,862 vs 390 HP
  3. Turn 34,350 vs 0 HP

Nodosaurus wins with 4,350 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Archaeopteryx is, it can turn the result, so check both builds first.

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All 403 creatures that can beat Archaeopteryx

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 55 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Archaeopteryx in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.