Build options
Compare Compsognathus Gen 2Create a custom version

Your build

Health
3,750
Damage
1,100
Speed
127
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
66%
Rend
33%
Speed reduction
0%
Stun
Immune
Swap prevention
25%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Alert Surge move icon from Jurassic World Alive

Above 33% HP

Priority.

Target lowest HP opponent. Attack , always critical.

33% HP or lessDetails of the 33% HP or less form

Priority.

Target lowest HP opponent. Attack .

Target Self. Dodge 50% chance, 67% of damage, for 1 turn, 2 attacks.

Hop and Mock move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Target most positive effects opponent. Remove all effects.

Target Self. Taunt 1 turn.

Cooldown: 1.

Impact and Run move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Target Self. Heal 33% max HP. Dodge 67% chance, 67% of damage, for 1 turn. Lockdown 2 turns.

Alert Swarm move icon from Jurassic World Alive

Alert Swarm

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7505,625
Damage1,1001,650
Speed127167
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,483435
81504001,558457
92006001,636479
102508001,717503
113001,0001,803529
123502,0001,894555
134004,0001,988583
145006,0002,088612
157508,0002,192643
161,00010,0002,302675
171,25015,0002,417709
181,50020,0002,538744
192,00030,0002,665781
202,50040,0002,798820
213,00050,0002,938861
223,50060,0003,085904
234,00070,0003,239950
245,00080,0003,401997
257,50090,0003,5711,047
2610,000100,0003,7501,100
2712,500120,0003,9371,155
2815,000150,0004,1341,212
2920,000200,0004,3411,273
3025,000250,0004,5581,337
3130,000250,0004,7621,397
3230,000250,0004,9501,452
3330,000250,0005,1371,507
3430,000250,0005,3431,567
3530,000250,0005,6251,650
26 left
HP 3,750DMG 1,100SPD 127
Simulated battles · Level 26 vs 26 · No boosts

How to beat Compsognathus Gen 2: counters that win

Battle level
468 of 494 beat it28 it beats

To beat Compsognathus Gen 2, bring Nodosaurus, the best Rare counter. Use Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact to win with about 100% HP left. Overall best: Alankydactylus (Apex). Compsognathus Gen 2: Alankydactylus, Indolycan and Indoraptor Mattel beat it at level 26, and it beats 28 of 494 creatures.

How to beat Compsognathus Gen 2 with Nodosaurus, move by move

  • If Compsognathus Gen 2 opens with Alert Surge: Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact. Wins with 100% HP left.
  • If Compsognathus Gen 2 opens with Hop and Mock: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact. Wins with 100% HP left.

Each fight is played out move by move. Compsognathus Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Compsognathus Gen 2, a Rare creature in Jurassic World Alive
Compsognathus Gen 2
3,750 / 3,750 HP

If Compsognathus Gen 2 opens with…

  1. Turn 13,388 vs 2,586 HP
  2. Turn 2Most likely roll4,350 vs 2,202 HP
  3. Turn 34,075 vs 1,038 HP
  4. Turn 4Most likely roll4,350 vs 654 HP
  5. Turn 54,125 vs 654 HP
  6. Turn 6Most likely roll4,350 vs 267 HP
  7. Turn 74,238 vs 267 HP
  8. Turn 8Most likely roll4,350 vs 0 HP

Nodosaurus wins with 4,350 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Compsognathus Gen 2 is, it can turn the result, so check both builds first.

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All 468 creatures that can beat Compsognathus Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 79 Rare

Compsognathus Gen 2 beats 28 creatures

Showing 7 of 7 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Compsognathus Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.