Build options
Compare Marsupial LionCreate a custom version

Your build

Health
4,050
Damage
1,150
Speed
117
Armor
0%
Crit chance
40%
Crit damage
1.4×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
50%
Speed reduction
Immune
Stun
25%
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Minor Rending Attack move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target highest HP opponent. Rend 34% max HP, bypassing Armor.

Target highest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 75% over 2 turns.

Delay: 1. Cooldown: 2.

Prowl move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks. Increase Crit Chance 50% for 3 turns, 2 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0506,075
Damage1,1501,725
Speed117157
Armor0%0%
Crit chance40%40%
Crit damage1.4×1.4×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,602455
81504001,682477
92006001,767501
102508001,855526
113001,0001,948553
123502,0002,045580
134004,0002,147609
145006,0002,255640
157508,0002,368672
161,00010,0002,486705
171,25015,0002,610741
181,50020,0002,741778
192,00030,0002,878817
202,50040,0003,022858
213,00050,0003,173901
223,50060,0003,331946
234,00070,0003,498993
245,00080,0003,6731,043
257,50090,0003,8571,095
2610,000100,0004,0501,150
2712,500120,0004,2521,207
2815,000150,0004,4651,267
2920,000200,0004,6881,331
3025,000250,0004,9221,397
3130,000250,0005,1431,460
3230,000250,0005,3461,518
3330,000250,0005,5481,575
3430,000250,0005,7711,638
3530,000250,0006,0751,725
26 left
HP 4,050DMG 1,150SPD 117
Simulated battles · Level 26 vs 26 · No boosts

How to beat Marsupial Lion: counters that win

Battle level
310 of 494 beat it142 it beats

To beat Marsupial Lion, bring Herrerasaurus, the best Rare counter. Use Instant Cunning Strike, then Cunning Rampage, then Instant Cunning Strike to win with about 79% HP left. Overall best: Aquiraptor (Unique). Marsupial Lion: Aquiraptor, Indolycan and Quetzalvexus beat it at level 26, and it beats 142 of 494 creatures.

How to beat Marsupial Lion with Herrerasaurus, move by move

  • If Marsupial Lion opens with Minor Rending Attack: Instant Cunning Strike, then Cunning Rampage, then Instant Cunning Strike. Wins with 79% HP left.
  • If Marsupial Lion opens with Prowl: Instant Cunning Strike, then Cunning Rampage, then Instant Cunning Strike. Wins with 96% HP left.

Each fight is played out move by move. Marsupial Lion sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Marsupial Lion, a Rare creature in Jurassic World Alive
Marsupial Lion
4,050 / 4,050 HP

If Marsupial Lion opens with…

  1. Turn 1Most likely roll3,729 vs 2,494 HP
  2. Turn 2Most likely roll3,587 vs 1,467 HP
  3. Turn 33,587 vs 0 HP

Herrerasaurus wins with 3,587 HP left (85%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Herrerasaurus is higher level or boosted, this win only gets safer; if Marsupial Lion is, it can turn the result, so check both builds first.

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All 310 creatures that can beat Marsupial Lion

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 31 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Marsupial Lion in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.