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Ornithomimus
RareCunningNon-hybrid

Ornithomimus

Though feathered, the Ornithomimus is flightless. Like a modern day ostrich, it instead uses its long legs to run at high speeds!

Build your creature

Health
3,000
Damage
1,600
Speed
131
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,6002,400
Speed131171
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,187633
81504001,246664
92006001,308698
102508001,374732
113001,0001,442769
123502,0001,515808
134004,0001,590848
145006,0001,670890
157508,0001,754935
161,00010,0001,841982
171,25015,0001,9331,031
181,50020,0002,0301,082
192,00030,0002,1321,137
202,50040,0002,2381,193
213,00050,0002,3501,253
223,50060,0002,4681,316
234,00070,0002,5911,382
245,00080,0002,7201,451
257,50090,0002,8571,523
2610,000100,0003,0001,600
2712,500120,0003,1501,680
2815,000150,0003,3071,764
2920,000200,0003,4721,852
3025,000250,0003,6461,944
3130,000250,0003,8102,032
3230,000250,0003,9602,112
3330,000250,0004,1102,192
3430,000250,0004,2752,280
3530,000250,0004,5002,400
Level 26HP 3,000DMG 1,600SPD 131

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Evasive Strike

Lv 6+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Lowest HP opponent. attack 1x.

active · Move 2

Rampage and Run

Lv 6+Delay 1Cooldown 1

Lowest HP opponent. attack 2x.

Self. swap out.

active · Move 3

Instant Distraction

Lv 6+Delay 0Cooldown 1Priority

Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ornithomimus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot