Build options
Compare ThylaconyxCreate a custom version

Your build

Health
4,800
Damage
1,250
Speed
122
Armor
0%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
25%
Damage reduction
0%
Rend
75%
Speed reduction
Immune
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Defense Shattering Strike move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Crushing Prowl move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Increase Crit Chance 75% for 2 turns, 2 attacks. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Target all allies. Increase Damage 50% for 4 turns, 2 attacks. Cleanse Damage reduction. Cleanse Crit reduction.

Cooldown: 2.

Devouring Wound move icon from Jurassic World Alive

Target highest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 60% over 4 turns. Damage over time 20% per turn for 2 turns.

Cooldown: 1.

Skirmish move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target all opponents. Destroy shields. Remove Taunt. Attack , bypassing Armor, Absorb.

Delay: 1. Cooldown: 1.

Swap in Savagery move icon from Jurassic World Alive

Target Self. Lockdown 2 turns.

Target highest HP opponent. Rend 40% max HP.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,2501,875
Speed122162
Armor0%0%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0003,094805
1815020,0003,248846
1920030,0003,411888
2025040,0003,581932
2130050,0003,760979
2235060,0003,9481,028
2340070,0004,1461,079
2450080,0004,3531,133
2575090,0004,5711,190
261,000100,0004,8001,250
271,250120,0005,0401,312
281,500150,0005,2921,378
292,000200,0005,5561,447
302,500250,0005,8341,519
313,000250,0006,0961,587
323,000250,0006,3361,650
333,000250,0006,5761,712
343,000250,0006,8401,781
353,000250,0007,2001,875
26 left
HP 4,800DMG 1,250SPD 122
Simulated battles · Level 26 vs 26 · No boosts

How to beat Thylaconyx: counters that win

Battle level
155 of 494 beat it280 it beats

To beat Thylaconyx, bring Smilocephalosaurus, the best Legendary counter. Use Instant Evasive Distracting Impact, then Precise Pounce to win with about 82% HP left. Overall best: Megatyrannus (Apex). Thylaconyx: Megatyrannus, Fukuitops and Deinomimus beat it at level 26, and it beats 280 of 494 creatures.

How to beat Thylaconyx with Smilocephalosaurus, move by move

  • If Thylaconyx opens with Defense Shattering Strike: Instant Evasive Distracting Impact, then Precise Pounce. Wins with 87% HP left.
  • If Thylaconyx opens with Crushing Prowl: Instant Evasive Distracting Impact, then Precise Pounce. Wins with 96% HP left.
  • If Thylaconyx opens with Devouring Wound: Instant Evasive Distracting Impact, then Precise Pounce. Wins with 82% HP left.

Each fight is played out move by move. Thylaconyx sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

3,750 / 3,750 HP
VSReady
Thylaconyx, a Legendary creature in Jurassic World Alive
Thylaconyx
4,800 / 4,800 HP

If Thylaconyx opens with…

  1. Turn 1Most likely roll3,422 vs 2,674 HP
  2. Turn 23,422 vs 0 HP

Smilocephalosaurus wins with 3,422 HP left (91%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Smilocephalosaurus is higher level or boosted, this win only gets safer; if Thylaconyx is, it can turn the result, so check both builds first.

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All 155 creatures that can beat Thylaconyx

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 25 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Thylaconyx in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.