Target most positive effects opponent.
Destroy shields.
Attack , bypassing Armor.
Damage over time 15% per turn for 1 turn.
How to beat Pulmonoscorpius: counters that win
To beat Pulmonoscorpius, bring Blonde, the best Epic counter. Use Group Devouring Impact to win with about 100% HP left. Overall best: Acrocanthops (Legendary). Pulmonoscorpius: Acrocanthops, Albertosaurus and Albertospinos beat it at level 26, and it beats 161 of 494 creatures.
How to beat Pulmonoscorpius with Blonde, move by move
- If Pulmonoscorpius opens with Enfeebling Stinger: Group Devouring Impact. Wins with 100% HP left.
- If Pulmonoscorpius opens with Obstructing Fierce Impact: Group Devouring Impact. Wins with 100% HP left.
- If Pulmonoscorpius opens with Enfeebling Impact: Group Devouring Impact. Wins with 100% HP left.
Each fight is played out move by move. Pulmonoscorpius sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Epic counters. Every counter is in the full list below.

If Pulmonoscorpius opens with…
- Turn 14,200 vs 0 HP
- Blonde uses Group Devouring Impact2,460 damage
- Pulmonoscorpius picks Enfeebling Stinger, but Blonde acts first and knocks it out with Group Devouring Impact, so Enfeebling Stinger never happens.
Blonde wins with 4,200 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Pulmonoscorpius is, it can turn the result, so check both builds first.
All 330 creatures that can beat Pulmonoscorpius
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Pulmonoscorpius beats 161 creatures
Moros IntrepidusEpicWins100% HP left
ThylacotatorEpicWins68% HP left
AnurognathusEpicWins66% HP left
StegocerasEpicWins62% HP left
EucladocerosEpicWins56% HP left
StygimolochEpicWins56% HP left
Woolly MammothEpicWins56% HP left
RincheniaEpicWins54% HP left
BumpyEpicWins51% HP left
DodoEpicWins49% HP left
AquilamimusEpicWins49% HP left
AmargocephalusEpicWins47% HP left
EdmontoguanodonEpicWins47% HP left
PachycephalosaurusEpicWins47% HP left
MonolophosaurusEpicWins42% HP left
NodopatosaurusEpicWins41% HP left
DarwinopterusEpicWins37% HP left
Spinosaurus Gen 2EpicWins37% HP left
Woolly RhinoEpicWins34% HP left
MicroraptorEpicWins34% HP left
AlanqaEpicWins29% HP left
BetaEpicWins29% HP left
TroodonEpicWins27% HP left
SarcorixisEpicWins27% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Pulmonoscorpius in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.

