Build options
Compare PulmonoscorpiusCreate a custom version

Your build

Health
2,400
Damage
1,000
Speed
116
Armor
30%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
Immune
Damage reduction
0%
Rend
33%
Speed reduction
0%
Stun
50%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Enfeebling Stinger move icon from Jurassic World Alive

Target most positive effects opponent. Destroy shields. Attack , bypassing Armor. Damage over time 15% per turn for 1 turn.

Obstructing Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Remove Taunt.

Target random opponent. Prevent swap 1 turn.

Cooldown: 1.

Enfeebling Impact move icon from Jurassic World Alive

Target most positive effects opponent. Attack . Remove all effects.

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target attacker. Prevent swap 1 turn.

Target fastest opponent. Stun 100% chance for 1 turn.

Cooldown: 2.

Poison Counter move icon from Jurassic World Alive

Poison Counter

Counter-attack

Target attacker. Damage over time 20% per turn for 1 turn.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,4003,600
Damage1,0001,500
Speed116156
Armor30%30%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,212505
131504,0001,272530
142006,0001,336556
152508,0001,403584
1630010,0001,473613
1735015,0001,547644
1840020,0001,624676
1950030,0001,705710
2075040,0001,790746
211,00050,0001,880783
221,25060,0001,974822
231,50070,0002,073863
242,00080,0002,176906
252,50090,0002,285952
263,000100,0002,4001,000
273,500120,0002,5201,050
284,000150,0002,6461,102
295,000200,0002,7781,157
307,500250,0002,9171,215
3110,000250,0003,0481,270
3210,000250,0003,1681,320
3310,000250,0003,2881,370
3410,000250,0003,4201,425
3510,000250,0003,6001,500
26 left
HP 2,400DMG 1,000SPD 116
Simulated battles · Level 26 vs 26 · No boosts

How to beat Pulmonoscorpius: counters that win

Battle level
330 of 494 beat it161 it beats

To beat Pulmonoscorpius, bring Blonde, the best Epic counter. Use Group Devouring Impact to win with about 100% HP left. Overall best: Acrocanthops (Legendary). Pulmonoscorpius: Acrocanthops, Albertosaurus and Albertospinos beat it at level 26, and it beats 161 of 494 creatures.

How to beat Pulmonoscorpius with Blonde, move by move

  • If Pulmonoscorpius opens with Enfeebling Stinger: Group Devouring Impact. Wins with 100% HP left.
  • If Pulmonoscorpius opens with Obstructing Fierce Impact: Group Devouring Impact. Wins with 100% HP left.
  • If Pulmonoscorpius opens with Enfeebling Impact: Group Devouring Impact. Wins with 100% HP left.

Each fight is played out move by move. Pulmonoscorpius sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Pulmonoscorpius, an Epic creature in Jurassic World Alive
Pulmonoscorpius
2,400 / 2,400 HP

If Pulmonoscorpius opens with…

  1. Turn 14,200 vs 0 HP
    • Group Devouring Impact move icon from Jurassic World AliveBlonde uses Group Devouring Impact2,460 damage
    • Pulmonoscorpius picks Enfeebling Stinger, but Blonde acts first and knocks it out with Group Devouring Impact, so Enfeebling Stinger never happens.

Blonde wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Pulmonoscorpius is, it can turn the result, so check both builds first.

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All 330 creatures that can beat Pulmonoscorpius

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 62 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Pulmonoscorpius in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.