This bulky pyroraptor hybrid is adapted for hunting in both land and aquatic environments, and can even keep pace with the more slender Pyroraptor on the run!
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,000
6,000
Damage
1,350
2,025
Speed
126
166
Armor
20%
20%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 264,000 DNA555,000 coins
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
17
100
15,000
2,578
870
18
150
20,000
2,707
913
19
200
30,000
2,842
959
20
250
40,000
2,984
1,007
21
300
50,000
3,133
1,057
22
350
60,000
3,290
1,110
23
400
70,000
3,455
1,166
24
500
80,000
3,627
1,224
25
750
90,000
3,809
1,285
26
1,000
100,000
4,000
1,350
27
1,250
120,000
4,200
1,417
28
1,500
150,000
4,410
1,488
29
2,000
200,000
4,630
1,562
30
2,500
250,000
4,862
1,640
31
3,000
250,000
5,080
1,714
32
3,000
250,000
5,280
1,782
33
3,000
250,000
5,480
1,849
34
3,000
250,000
5,700
1,923
35
3,000
250,000
6,000
2,025
26 left
HP 4,000DMG 1,350SPD 126
Simulated battles · Level 26 vs 26 · No boosts
How to beat Pyrosuchus: counters that win
Battle level
47 of 494 beat it279 it beats
To beat Pyrosuchus, bring Titanotor, the best Legendary counter. Use Earth Shaking Stomp, then Fierce Devouring Rampage to win with about 73% HP left. Overall best: Quetzalvexus (Apex). Pyrosuchus: Quetzalvexus, Shantrospinos and Paralidactylus beat it at level 26, and it beats 279 of 494 creatures.
How to beat Pyrosuchus with Titanotor, move by move
If Pyrosuchus opens with Instant Cunning Strike: Earth Shaking Stomp, then Instant Resilient Strike. Wins with 81% HP left.
If Pyrosuchus opens with Shielded Lockdown: Earth Shaking Stomp, then Fierce Devouring Rampage, then Intimidating Stance, then Fierce Devouring Rampage. Wins with 97% HP left.
If Pyrosuchus opens with Stunning Distraction: Earth Shaking Stomp, then Fierce Devouring Rampage. Wins with 73% HP left.
Each fight is played out move by move. Pyrosuchus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Legendary counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Titanotor is higher level or boosted, this win only gets safer; if Pyrosuchus is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Pyrosuchus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.