Build options
Compare PyrosuchusCreate a custom version

Your build

Health
4,000
Damage
1,350
Speed
126
Armor
20%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
0%
Damage reduction
25%
Rend
0%
Speed reduction
50%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
75%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Instant Cunning Strike move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase. Attack .

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Shielded Lockdown move icon from Jurassic World Alive

Priority.

Target Self. Taunt 1 turn. Shield 100% for 1 turn, 2 attacks.

Target random opponent. Prevent swap 2 turns.

Cooldown: 2.

Target fastest opponent. Attack . Stun 75% chance for 1 turn. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 2.

Ferocious Resilient Rampage move icon from Jurassic World Alive

Target Self. Increase Damage 50% for 2 turns, 4 attacks. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0006,000
Damage1,3502,025
Speed126166
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,578870
1815020,0002,707913
1920030,0002,842959
2025040,0002,9841,007
2130050,0003,1331,057
2235060,0003,2901,110
2340070,0003,4551,166
2450080,0003,6271,224
2575090,0003,8091,285
261,000100,0004,0001,350
271,250120,0004,2001,417
281,500150,0004,4101,488
292,000200,0004,6301,562
302,500250,0004,8621,640
313,000250,0005,0801,714
323,000250,0005,2801,782
333,000250,0005,4801,849
343,000250,0005,7001,923
353,000250,0006,0002,025
26 left
HP 4,000DMG 1,350SPD 126
Simulated battles · Level 26 vs 26 · No boosts

How to beat Pyrosuchus: counters that win

Battle level
47 of 494 beat it279 it beats

To beat Pyrosuchus, bring Titanotor, the best Legendary counter. Use Earth Shaking Stomp, then Fierce Devouring Rampage to win with about 73% HP left. Overall best: Quetzalvexus (Apex). Pyrosuchus: Quetzalvexus, Shantrospinos and Paralidactylus beat it at level 26, and it beats 279 of 494 creatures.

How to beat Pyrosuchus with Titanotor, move by move

  • If Pyrosuchus opens with Instant Cunning Strike: Earth Shaking Stomp, then Instant Resilient Strike. Wins with 81% HP left.
  • If Pyrosuchus opens with Shielded Lockdown: Earth Shaking Stomp, then Fierce Devouring Rampage, then Intimidating Stance, then Fierce Devouring Rampage. Wins with 97% HP left.
  • If Pyrosuchus opens with Stunning Distraction: Earth Shaking Stomp, then Fierce Devouring Rampage. Wins with 73% HP left.

Each fight is played out move by move. Pyrosuchus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Pyrosuchus, a Legendary creature in Jurassic World Alive
Pyrosuchus
4,000 / 4,000 HP

If Pyrosuchus opens with…

  1. Turn 14,144 vs 1,600 HP
  2. Turn 24,144 vs 0 HP

Titanotor wins with 4,144 HP left (81%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Titanotor is higher level or boosted, this win only gets safer; if Pyrosuchus is, it can turn the result, so check both builds first.

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All 47 creatures that can beat Pyrosuchus

Showing 5 of 5 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Pyrosuchus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.