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Rebirth Raptor
LegendaryCunning + ResilientNon-hybrid

Rebirth Raptor

Ile Saint-Hubert has allowed us to observe behavioral differences between various species of dinosaur, and this velociraptor is no exception. Its fight or flight instinct is overdeveloped to a point where it often hurts itself fighting, but its cunning allows it to pick its battles and escape if necessary.

Build your creature

Health
4,150
Damage
1,400
Speed
128
Armor
15%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,1506,225
Damage1,4002,100
Speed128168
Armor15%15%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,675902
1815020,0002,808947
1920030,0002,949994
2025040,0003,0961,044
2130050,0003,2511,096
2235060,0003,4141,151
2340070,0003,5841,209
2450080,0003,7641,269
2575090,0003,9521,333
261,000100,0004,1501,400
271,250120,0004,3571,470
281,500150,0004,5751,543
292,000200,0004,8041,620
302,500250,0005,0441,701
313,000250,0005,2701,778
323,000250,0005,4781,848
333,000250,0005,6851,918
343,000250,0005,9131,995
353,000250,0006,2252,100
Level 26HP 4,150DMG 1,400SPD 128

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Instant Cunning Strike

Lv 16+Delay 0Cooldown 0Priority

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 1x.

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

active · Move 2

Greater Nullification

Lv 16+Delay 0Cooldown 1Priority

Most positive effects opponent. remove all positive effects.

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

active · Move 3

Instant Double Strike

Lv 16+Delay 0Cooldown 2Priority

Highest damage opponent. attack 0.75x.

Fastest opponent. vulnerable 50% for 2 turns, 2 attacks.

Highest damage opponent. attack 0.75x.

Highest HP opponent. reduce Healing by 50% for 2 turns.

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

active · Move 4

Shielded Devastation

Lv 16+Delay 2Cooldown 2

Highest HP opponent. bypass dodge, attack 3x.

Self. shield 50% for 2 turns, 4 attacks; taunt for 1 turn.

Counter, swap & passive abilities 3
Lv 16+Delay 0Cooldown 0

Highest damage opponent. reduce Damage by 75% for 1 turn, 2 attacks.

Attacker. reduce Speed by 100% for 2 turns.

Highest damage opponent. remove crit increase; remove damage increase.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Rebirth Raptor’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot