Build options
Compare Rebirth RaptorCreate a custom version

Your build

Health
4,150
Damage
1,400
Speed
128
Armor
15%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
75%
Rend
0%
Speed reduction
0%
Stun
50%
Swap prevention
67%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Instant Cunning Strike move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase. Attack .

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Greater Nullification move icon from Jurassic World Alive

Priority.

Target most positive effects opponent. Remove all positive effects.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 1.

Priority.

Target highest damage opponent. Attack .

Target fastest opponent. Vulnerable 50% for 2 turns, 2 attacks.

Target highest damage opponent. Attack .

Target highest HP opponent. Reduce Healing 50% for 2 turns.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 2.

Shielded Devastation move icon from Jurassic World Alive

Target highest HP opponent. Attack , bypassing Dodge.

Target Self. Shield 50% for 2 turns, 4 attacks. Taunt 1 turn.

Delay: 2. Cooldown: 2.

Target highest damage opponent. Reduce Damage 75% for 1 turn, 2 attacks.

Target attacker. Reduce Speed 100% for 2 turns.

Target highest damage opponent. Remove Crit increase. Remove Damage increase.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,1506,225
Damage1,4002,100
Speed128168
Armor15%15%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,675902
1815020,0002,808947
1920030,0002,949994
2025040,0003,0961,044
2130050,0003,2511,096
2235060,0003,4141,151
2340070,0003,5841,209
2450080,0003,7641,269
2575090,0003,9521,333
261,000100,0004,1501,400
271,250120,0004,3571,469
281,500150,0004,5751,543
292,000200,0004,8041,620
302,500250,0005,0441,701
313,000250,0005,2701,778
323,000250,0005,4781,848
333,000250,0005,6851,918
343,000250,0005,9131,994
353,000250,0006,2252,100
26 left
HP 4,150DMG 1,400SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Rebirth Raptor: counters that win

Battle level
98 of 494 beat it303 it beats

To beat Rebirth Raptor, bring Pierce, the best Legendary counter. Use Taunting Shielded Heal, then Piercing Thagomizer, then Critical Evasive Strike to win with about 63% HP left. Overall best: Shantrospinos (Apex). Rebirth Raptor: Shantrospinos, Paralidactylus and Proto Lux beat it at level 26, and it beats 303 of 494 creatures.

How to beat Rebirth Raptor with Pierce, move by move

  • If Rebirth Raptor opens with Instant Cunning Strike: Taunting Shielded Heal, then Piercing Thagomizer, then Critical Evasive Strike. Wins with 78% HP left.
  • If Rebirth Raptor opens with Greater Nullification: Taunting Shielded Heal, then Piercing Thagomizer, then Critical Evasive Strike. Wins with 78% HP left.
  • If Rebirth Raptor opens with Instant Double Strike: Taunting Shielded Heal, then Piercing Thagomizer, then Critical Evasive Strike. Wins with 63% HP left.

Each fight is played out move by move. Rebirth Raptor sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,800 / 4,800 HP
VSReady
Rebirth Raptor, a Legendary creature in Jurassic World Alive
Rebirth Raptor
4,150 / 4,150 HP

If Rebirth Raptor opens with…

  1. Turn 1Most likely roll4,800 vs 3,730 HP
  2. Turn 2Most likely roll3,728 vs 1,239 HP
  3. Turn 33,728 vs 0 HP

Pierce wins with 3,728 HP left (78%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Pierce is higher level or boosted, this win only gets safer; if Rebirth Raptor is, it can turn the result, so check both builds first.

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All 98 creatures that can beat Rebirth Raptor

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Rebirth Raptor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.