Target most positive effects opponent.Remove Cloak.
Target fastest opponent.Remove Speed increase.
Target lowest HP opponent.Attack 2,2002,7502,200.
Target highest HP opponent.Vulnerable 50% for 2 turns, 2 attacks.
Delay: 1. Cooldown: 1.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (107 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
5,100
7,650
Damage
1,100
1,650
Speed
107
147
Armor
30%
30%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 264,000 DNA555,000 coins
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
17
100
15,000
3,287
709
18
150
20,000
3,451
744
19
200
30,000
3,624
781
20
250
40,000
3,805
820
21
300
50,000
3,995
861
22
350
60,000
4,195
904
23
400
70,000
4,405
950
24
500
80,000
4,625
997
25
750
90,000
4,857
1,047
26
1,000
100,000
5,100
1,100
27
1,250
120,000
5,355
1,155
28
1,500
150,000
5,622
1,212
29
2,000
200,000
5,903
1,273
30
2,500
250,000
6,199
1,337
31
3,000
250,000
6,477
1,397
32
3,000
250,000
6,732
1,452
33
3,000
250,000
6,987
1,507
34
3,000
250,000
7,267
1,567
35
3,000
250,000
7,650
1,650
26 left
HP 5,100DMG 1,100SPD 107
Simulated battles · Level 26 vs 26 · No boosts
How to beat Stegodeus: counters that win
Battle level
263 of 494 beat it189 it beats
To beat Stegodeus, bring Nanophosaurus, the best Legendary counter. Use Shielded Recovery Advantage, then Fierce Devouring Rampage, then Vicious Fierce Strike to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Stegodeus: Aliorasuchus, Alacranix and Distortus Rex beat it at level 26, and it beats 189 of 494 creatures.
How to beat Stegodeus with Nanophosaurus, move by move
If Stegodeus opens with Resilient Strike: Shielded Recovery Advantage, then Fierce Devouring Rampage, then Vicious Fierce Strike. Wins with 100% HP left.
If Stegodeus opens with Group Decelerating Impact: Shielded Recovery Advantage, then Fierce Devouring Rampage. Wins with 100% HP left.
If Stegodeus opens with Short Defense: Shielded Recovery Advantage, then Fierce Devouring Rampage. Wins with 100% HP left.
Each fight is played out move by move. Stegodeus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Legendary counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nanophosaurus is higher level or boosted, this win only gets safer; if Stegodeus is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Stegodeus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.