Build options
Compare PoukaideiCreate a custom version

Your build

Health
4,050
Damage
1,500
Speed
131
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Evasive Strike move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

Fearless Flap move icon from Jurassic World Alive

Target Self. Cleanse. Dodge 100% chance, 67% of damage, for 2 turns, 4 attacks. Increase Speed 10% for 2 turns.

Target all opponents. Remove Dodge. Remove Damage increase. Remove Speed increase. Reduce Damage 50% for 2 turns, 2 attacks. Attack , bypassing Absorb.

Cooldown: 2.

Distraction move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

Instant Distraction move icon from Jurassic World Alive

Priority.

Target highest damage opponent. Reduce Damage 100% for 1 turn, 2 attacks.

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0506,075
Damage1,5002,250
Speed131171
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,610966
1815020,0002,7411,015
1920030,0002,8781,066
2025040,0003,0221,119
2130050,0003,1731,175
2235060,0003,3311,234
2340070,0003,4981,295
2450080,0003,6731,360
2575090,0003,8571,428
261,000100,0004,0501,500
271,250120,0004,2521,574
281,500150,0004,4651,653
292,000200,0004,6881,736
302,500250,0004,9221,823
313,000250,0005,1431,905
323,000250,0005,3461,980
333,000250,0005,5482,055
343,000250,0005,7712,137
353,000250,0006,0752,250
26 left
HP 4,050DMG 1,500SPD 131
Simulated battles · Level 26 vs 26 · No boosts

How to beat Poukaidei: counters that win

Battle level
215 of 494 beat it201 it beats

To beat Poukaidei, bring Scelidosaurus, the best Legendary counter. Use Regenerating Bulwark, then Superior Vulnerability, then Healing Decimation to win with about 100% HP left. Overall best: Becklejara (Apex). Poukaidei: Becklejara, Eremocanis and Indolycan beat it at level 26, and it beats 201 of 494 creatures.

How to beat Poukaidei with Scelidosaurus, move by move

  • If Poukaidei opens with Evasive Strike: Regenerating Bulwark, then Superior Vulnerability, then Healing Decimation. Wins with 100% HP left.
  • If Poukaidei opens with Fearless Flap: Regenerating Bulwark, then Superior Vulnerability, then Healing Decimation. Wins with 100% HP left.
  • If Poukaidei opens with Distraction: Regenerating Bulwark, then Superior Vulnerability, then Healing Decimation. Wins with 100% HP left.
  • If Poukaidei opens with Instant Distraction: Regenerating Bulwark, then Superior Vulnerability, then Healing Decimation. Wins with 100% HP left.

Each fight is played out move by move. Poukaidei sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,900 / 4,900 HP
VSReady
Poukaidei, a Legendary creature in Jurassic World Alive
Poukaidei
4,050 / 4,050 HP

If Poukaidei opens with…

  1. Turn 14,900 vs 4,050 HP
  2. Turn 24,825 vs 1,821 HP
  3. Turn 34,900 vs 0 HP

Scelidosaurus wins with 4,900 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Scelidosaurus is higher level or boosted, this win only gets safer; if Poukaidei is, it can turn the result, so check both builds first.

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All 215 creatures that can beat Poukaidei

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 45 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Poukaidei in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.