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Tarbognathus
LegendaryCunning + FierceHybrid

Tarbognathus

Each flock of Tarbognathus, no matter its size, will sport only one specimen with an orange-scaled cranium. The development indicates this particular creature is the flock's Alpha.

Build your creature

Health
3,000
Damage
1,450
Speed
123
Armor
0%
Crit chance
30%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (123 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,4502,175
Speed123163
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0001,933934
1815020,0002,030981
1920030,0002,1321,030
2025040,0002,2381,081
2130050,0002,3501,136
2235060,0002,4681,192
2340070,0002,5911,252
2450080,0002,7201,315
2575090,0002,8571,380
261,000100,0003,0001,450
271,250120,0003,1501,522
281,500150,0003,3071,598
292,000200,0003,4721,678
302,500250,0003,6461,762
313,000250,0003,8101,841
323,000250,0003,9601,914
333,000250,0004,1101,986
343,000250,0004,2752,066
353,000250,0004,5002,175
Level 26HP 3,000DMG 1,450SPD 123

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Alert Surge

Base / secureLv 16+Delay 0Cooldown 0Priority

Lowest HP opponent. always crit, attack 1x.

threatenedLv 16+Delay 0Cooldown 0Priority

HP 33%

Lowest HP opponent. attack 1x.

Self. 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.

Variant details →
active · Move 2

Hop and Mock

Lv 16+Delay 0Cooldown 1Priority

Self. cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Most positive effects opponent. remove all effects.

Self. taunt for 1 turn.

active · Move 3

Alert Shattering Impact

Base / secureLv 16+Delay 0Cooldown 2

Lowest HP opponent. destroy shields; remove taunt; reduce Damage by 50% for 1 turn, 2 attacks; bypass armor, attack 1.5x.

threatenedLv 16+Delay 0Cooldown 2

HP 33%

Lowest HP opponent. destroy shields; remove taunt.

Self. heal 33.33% of max HP.

Lowest HP opponent. bypass armor, attack 1.5x.

Variant details →
active · Move 4

Fierce Impact

Lv 16+Delay 0Cooldown 1

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1.5x.

Counter, swap & passive abilities 3
Lv 16+Delay 0Cooldown 0

Self. heal 33.33% of max HP; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; cannot swap for 2 turns.

Lv 16+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn; bypass armor, attack 1.5x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Tarbognathus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot