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Rebel
LegendaryCunning + ResilientNon-hybrid

Rebel

Contrary to his name, Rebel is sweet and very affectionate! He loves to play with the humans who come to see him! Especially since he's very fond of food and will never refuse a little snack! Just so you know!

Build your creature

Health
4,280
Damage
1,450
Speed
127
Armor
10%
Crit chance
20%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2806,420
Damage1,4502,175
Speed127167
Armor10%10%
Crit chance20%20%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,758934
1815020,0002,896981
1920030,0003,0411,030
2025040,0003,1931,081
2130050,0003,3531,136
2235060,0003,5211,192
2340070,0003,6971,252
2450080,0003,8811,315
2575090,0004,0761,380
261,000100,0004,2801,450
271,250120,0004,4941,522
281,500150,0004,7181,598
292,000200,0004,9541,678
302,500250,0005,2021,762
313,000250,0005,4351,841
323,000250,0005,6491,914
333,000250,0005,8631,986
343,000250,0006,0992,066
353,000250,0006,4202,175
Level 26HP 4,280DMG 1,450SPD 127

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Instant Cunning Strike

Lv 16+Delay 0Cooldown 0Priority

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 1x.

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

active · Move 2

Harden

Lv 16+Delay 0Cooldown 2

Highest HP opponent. attack 1.5x.

All allies. increase Armor by 50% for 2 turns, 4 attacks.

Self. cleanse all negative effects.

active · Move 3

Rebel's Escape

Lv 16+Delay 1Cooldown 2Priority

Highest damage opponent. reduce Damage by 75% for 2 turns, 4 attacks; attack 2x.

Self. swap out.

Lv 16+Delay 0Cooldown 1

Self. shield 50% for 1 turn, 4 attacks.

Lowest HP opponent. bypass dodge, attack 1.5x.

Self. reduce Speed by 50% for 2 turns, 2 attacks.

Counter, swap & passive abilities 5
Lv 16+Delay 0Cooldown 0

Self. increase Crit Chance by 20% for 2 turns, 4 attacks; increase Speed by 20% for 2 turns, 4 attacks.

?
Lv 16+Delay 0Cooldown 0

Highest damage opponent. reduce all resistance by 50% for 2 turns, 4 attacks; vulnerable 50% for 2 turns, 2 attacks.

Self. cannot swap for 2 turns.

on escape

No Escape

Lv 16+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Rebel’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot