Build options
Compare OvilophomolochCreate a custom version

Your build

Health
3,150
Damage
1,250
Speed
129
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Devious Strike move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks. Increase Crit Chance 30% for 2 turns, 2 attacks.

Target lowest HP opponent. Attack .

Target highest damage opponent. Reduce Damage 25% for 2 turns, 4 attacks.

Alert Distracting Impact move icon from Jurassic World Alive

Above 33% HP

Target highest damage opponent. Attack , always critical. Reduce Damage 50% for 1 turn, 2 attacks.

Cooldown: 2.

33% HP or lessDetails of the 33% HP or less form

Target highest damage opponent. Attack , always critical. Reduce Damage 100% for 1 turn, 2 attacks.

Cooldown: 2.

Group Cunning Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target all opponents. Reduce Damage 50% for 1 turn, 2 attacks.

Target highest damage opponent. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Cooldown: 1.

Sly Rampage and Run move icon from Jurassic World Alive

Target highest damage opponent. Attack .

Target all opponents. Reduce Damage 50% for 2 turns, 2 attacks.

Target Self. Swap out. Shield 50% for 2 turns, 1 attack.

Delay: 1. Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,1504,725
Damage1,2501,875
Speed129169
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,030805
1815020,0002,131846
1920030,0002,238888
2025040,0002,350932
2130050,0002,468979
2235060,0002,5911,028
2340070,0002,7201,079
2450080,0002,8571,133
2575090,0003,0001,190
261,000100,0003,1501,250
271,250120,0003,3071,312
281,500150,0003,4721,378
292,000200,0003,6461,447
302,500250,0003,8281,519
313,000250,0004,0001,587
323,000250,0004,1581,650
333,000250,0004,3151,712
343,000250,0004,4881,781
353,000250,0004,7251,875
26 left
HP 3,150DMG 1,250SPD 129
Simulated battles · Level 26 vs 26 · No boosts

How to beat Ovilophomoloch: counters that win

Battle level
334 of 494 beat it136 it beats

To beat Ovilophomoloch, bring Grylenken, the best Legendary counter. Use Foul Raking Claws to win with about 100% HP left. Overall best: Aquilosaurus (Unique). Ovilophomoloch: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 136 of 494 creatures.

How to beat Ovilophomoloch with Grylenken, move by move

  • If Ovilophomoloch opens with Devious Strike: Foul Raking Claws. Wins with 100% HP left.
  • If Ovilophomoloch opens with Alert Distracting Impact: Foul Raking Claws. Wins with 100% HP left.
  • If Ovilophomoloch opens with Group Cunning Impact: Foul Raking Claws. Wins with 100% HP left.

Each fight is played out move by move. Ovilophomoloch sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

3,600 / 3,600 HP
VSReady
Ovilophomoloch, a Legendary creature in Jurassic World Alive
Ovilophomoloch
3,150 / 3,150 HP

If Ovilophomoloch opens with…

  1. Turn 13,600 vs 0 HP
    • Foul Raking Claws move icon from Jurassic World AliveGrylenken uses Foul Raking Claws3,450 damage
    • Ovilophomoloch picks Devious Strike, but Grylenken acts first and knocks it out with Foul Raking Claws, so Devious Strike never happens.

Grylenken wins with 3,600 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Grylenken is higher level or boosted, this win only gets safer; if Ovilophomoloch is, it can turn the result, so check both builds first.

Loading…

Loading…

All 334 creatures that can beat Ovilophomoloch

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 80 Legendary

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Ovilophomoloch in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.