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Ovilophomoloch
LegendaryCunning + ResilientSuperhybrid

Ovilophomoloch

The fancifully feathered Ovilophomoloch does not headbutt for dominance like its hybrid parent Stygimoloch GEN 2. Instead, this vibrantly colored creature competes in synchronized dancing displays! That means the larger and brighter an Ovilophomoloch's feathers, the more authority it has within its brood!

Build your creature

Health
3,150
Damage
1,250
Speed
129
Armor
0%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,1504,725
Damage1,2501,875
Speed129169
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,030805
1815020,0002,131846
1920030,0002,238888
2025040,0002,350932
2130050,0002,468979
2235060,0002,5911,028
2340070,0002,7201,079
2450080,0002,8571,133
2575090,0003,0001,190
261,000100,0003,1501,250
271,250120,0003,3071,312
281,500150,0003,4721,378
292,000200,0003,6461,447
302,500250,0003,8281,519
313,000250,0004,0001,587
323,000250,0004,1581,650
333,000250,0004,3151,712
343,000250,0004,4881,781
353,000250,0004,7251,875
Level 26HP 3,150DMG 1,250SPD 129

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Devious Strike

Lv 16+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 30% for 2 turns, 2 attacks.

Lowest HP opponent. attack 1x.

Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.

active · Move 2

Alert Distracting Impact

Base / secureLv 16+Delay 0Cooldown 2

Highest damage opponent. always crit, attack 1.5x; reduce Damage by 50% for 1 turn, 2 attacks.

threatenedLv 16+Delay 0Cooldown 2

HP 33%

Highest damage opponent. always crit, attack 1.5x; reduce Damage by 100% for 1 turn, 2 attacks.

Variant details →
active · Move 3

Group Cunning Impact

Lv 16+Delay 0Cooldown 1

Self. cleanse damage over time.

All opponents. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1.5x.

active · Move 4

Sly Rampage and Run

Lv 16+Delay 1Cooldown 2

Highest damage opponent. attack 2x.

All opponents. reduce Damage by 50% for 2 turns, 2 attacks.

Self. swap out; shield 50% for 2 turns, 1 attack.

Counter, swap & passive abilities 2
Lv 16+Delay 0Cooldown 0

Self. increase Crit Chance by 100% for 2 turns, 1 attack.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ovilophomoloch’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot