Build options
Compare KeratoporcusCreate a custom version

Your build

Health
4,500
Damage
1,200
Speed
110
Armor
20%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Mutual Fury move icon from Jurassic World Alive

Target all allies. Cleanse. Increase Damage 50% for 3 turns, 2 attacks. Increase Speed 10% for 2 turns, 2 attacks.

Target all opponents. Increase Damage 50% for 2 turns, 1 attack.

Cooldown: 1.

Group Shattering Impact move icon from Jurassic World Alive

Target all opponents. Destroy shields.

Target highest HP opponent. Remove Taunt. Attack , bypassing Armor.

Cooldown: 1.

Fierce Rampage move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,2001,800
Speed110150
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,900773
1815020,0003,045812
1920030,0003,198852
2025040,0003,357895
2130050,0003,525940
2235060,0003,702987
2340070,0003,8871,036
2450080,0004,0811,088
2575090,0004,2851,142
261,000100,0004,5001,200
271,250120,0004,7251,260
281,500150,0004,9611,323
292,000200,0005,2091,389
302,500250,0005,4691,458
313,000250,0005,7151,524
323,000250,0005,9401,584
333,000250,0006,1651,644
343,000250,0006,4121,710
353,000250,0006,7501,800
26 left
HP 4,500DMG 1,200SPD 110
Simulated battles · Level 26 vs 26 · No boosts

How to beat Keratoporcus: counters that win

Battle level
341 of 494 beat it137 it beats

To beat Keratoporcus, bring Panthera Blytheae, the best Legendary counter. Use Evasive Hunt, then Debilitating Strike, then Cunning Rampage to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Keratoporcus: Aliorasuchus, Coelocephalus and Coelotator beat it at level 26, and it beats 137 of 494 creatures.

How to beat Keratoporcus with Panthera Blytheae, move by move

  • If Keratoporcus opens with Group Defense Shattering Strike: Evasive Hunt, then Debilitating Strike, then Cunning Rampage. Wins with 100% HP left.
  • If Keratoporcus opens with Mutual Fury: Evasive Hunt, then Cunning Rampage. Wins with 100% HP left.
  • If Keratoporcus opens with Group Shattering Impact: Evasive Hunt, then Debilitating Strike, then Cunning Rampage. Wins with 100% HP left.

Each fight is played out move by move. Keratoporcus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

3,900 / 3,900 HP
VSReady
Keratoporcus, a Legendary creature in Jurassic World Alive
Keratoporcus
4,500 / 4,500 HP

If Keratoporcus opens with…

  1. Turn 13,900 vs 4,500 HP
  2. Turn 23,900 vs 2,547 HP
  3. Turn 33,900 vs 0 HP

Panthera Blytheae wins with 3,900 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Panthera Blytheae is higher level or boosted, this win only gets safer; if Keratoporcus is, it can turn the result, so check both builds first.

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All 341 creatures that can beat Keratoporcus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 81 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Keratoporcus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.