Build options
Compare AquisaurusCreate a custom version

Your build

Health
4,000
Damage
1,300
Speed
122
Armor
20%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
33%
Damage reduction
Immune
Rend
33%
Speed reduction
50%
Stun
0%
Swap prevention
75%
Taunt
0%
Vulnerability
0%
Armor reduction
50%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Sidestep move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Increase Speed 10% for 2 turns.

Target Self. Cleanse Damage over time.

Target all opponents. Attack , bypassing Dodge, Absorb.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Damage increase.

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Cooldown: 1.

Alert Resilient Healing Strike move icon from Jurassic World Alive

Above 33% HP

Target Self. Remove Damage reduction. Heal 15% max HP.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Delay: 1. Cooldown: 2.

33% HP or lessDetails of the 33% HP or less form

Priority.

Target Self. Shield 50% for 1 turn, 2 attacks. Remove Damage reduction. Heal 50% max HP.

Target fastest opponent. Attack , bypassing Dodge.

Cooldown: 3.

Decelerating Rampage and Run move icon from Jurassic World Alive

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target lowest HP opponent. Attack .

Target Self. Swap out.

Delay: 1. Cooldown: 2.

Target Self. Heal 33% max HP. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0006,000
Damage1,3001,950
Speed122162
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,578837
1815020,0002,707879
1920030,0002,842923
2025040,0002,984970
2130050,0003,1331,018
2235060,0003,2901,069
2340070,0003,4551,122
2450080,0003,6271,179
2575090,0003,8091,238
261,000100,0004,0001,300
271,250120,0004,2001,364
281,500150,0004,4101,433
292,000200,0004,6301,504
302,500250,0004,8621,580
313,000250,0005,0801,651
323,000250,0005,2801,716
333,000250,0005,4801,781
343,000250,0005,7001,852
353,000250,0006,0001,950
26 left
HP 4,000DMG 1,300SPD 122
Simulated battles · Level 26 vs 26 · No boosts

How to beat Aquisaurus: counters that win

Battle level
205 of 494 beat it181 it beats

To beat Aquisaurus, bring Pyrosuchus, the best Legendary counter. Use Shielded Lockdown, then Ferocious Resilient Rampage, then Instant Cunning Strike to win with about 100% HP left. Overall best: Quetzalvexus (Apex). Aquisaurus: Quetzalvexus, Kentrorex and Shantrospinos beat it at level 26, and it beats 181 of 494 creatures.

How to beat Aquisaurus with Pyrosuchus, move by move

  • If Aquisaurus opens with Sidestep: Shielded Lockdown, then Ferocious Resilient Rampage, then Instant Cunning Strike. Wins with 100% HP left.
  • If Aquisaurus opens with Cunning Dodge Impact: Shielded Lockdown, then Ferocious Resilient Rampage, then Instant Cunning Strike. Wins with 100% HP left.

Each fight is played out move by move. Aquisaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,000 / 4,000 HP
VSReady
Aquisaurus, a Legendary creature in Jurassic World Alive
Aquisaurus
4,000 / 4,000 HP

If Aquisaurus opens with…

  1. Turn 1Most likely roll4,000 vs 4,000 HP
  2. Turn 24,000 vs 1,120 HP
  3. Turn 34,000 vs 0 HP

Pyrosuchus wins with 4,000 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Pyrosuchus is higher level or boosted, this win only gets safer; if Aquisaurus is, it can turn the result, so check both builds first.

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All 205 creatures that can beat Aquisaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 47 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Aquisaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.