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Aquisaurus
LegendaryCunning + ResilientHybrid

Aquisaurus

Aquisaurus diversifies its diet by using its horns to burrow for roots and tubers in addition to eating grass. These sharp instruments helps to protect against frontal attacks while keeping a lithe enough body to avoid predators' attacks and flee if need be.

Build your creature

Health
4,000
Damage
1,300
Speed
122
Armor
20%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0006,000
Damage1,3001,950
Speed122162
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,578837
1815020,0002,707879
1920030,0002,842923
2025040,0002,984970
2130050,0003,1331,018
2235060,0003,2901,069
2340070,0003,4551,122
2450080,0003,6271,179
2575090,0003,8091,238
261,000100,0004,0001,300
271,250120,0004,2001,365
281,500150,0004,4101,433
292,000200,0004,6301,504
302,500250,0004,8621,580
313,000250,0005,0801,651
323,000250,0005,2801,716
333,000250,0005,4801,781
343,000250,0005,7001,852
353,000250,0006,0001,950
Level 26HP 4,000DMG 1,300SPD 122

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Sidestep

Lv 16+Delay 0Cooldown 0Priority

Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 10% for 2 turns.

active · Move 2

Cunning Dodge Impact

Lv 16+Delay 0Cooldown 1

Self. cleanse damage over time.

All opponents. bypass dodge, attack 1.5x.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove damage increase.

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Base / secureLv 16+Delay 1Cooldown 2

Self. remove damage reduction; heal 15% of max HP.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase; attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

threatenedLv 16+Delay 0Cooldown 3Priority

HP 33%

Self. shield 50% for 1 turn, 2 attacks; remove damage reduction; heal 50% of max HP.

Fastest opponent. bypass dodge, attack 1x.

Variant details →
Lv 16+Delay 1Cooldown 2

Fastest opponent. reduce Speed by 50% for 2 turns.

Lowest HP opponent. attack 2x.

Self. swap out.

Counter, swap & passive abilities 3
Lv 16+Delay 0Cooldown 0

Self. heal 33.33% of max HP; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Aquisaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot