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Fukuimimus
LegendaryCunning + ResilientHybrid

Fukuimimus

Fukuimimus means 'Fukui mimic,' a fitting name for this hadrosaur hybrid in a feathered costume! Mostly grey-blue as hatchlings, the brilliant yellow colorations of the Fukuimimus develop as they mature.

Build your creature

Health
4,800
Damage
1,250
Speed
121
Armor
0%
Crit chance
15%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,2501,875
Speed121161
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0003,094805
1815020,0003,248846
1920030,0003,411888
2025040,0003,581932
2130050,0003,760979
2235060,0003,9481,028
2340070,0004,1461,079
2450080,0004,3531,133
2575090,0004,5711,190
261,000100,0004,8001,250
271,250120,0005,0401,312
281,500150,0005,2921,378
292,000200,0005,5561,447
302,500250,0005,8341,519
313,000250,0006,0961,587
323,000250,0006,3361,650
333,000250,0006,5761,712
343,000250,0006,8401,781
353,000250,0007,2001,875
Level 26HP 4,800DMG 1,250SPD 121

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Cleansing Strike

Lv 16+Delay 0Cooldown 0

All allies. cleanse all negative effects.

All opponents. attack 1x.

active · Move 2

Vitalize

Lv 16+Delay 0Cooldown 2

Self. cleanse damage reduction.

Lowest current HP ally. heal 2x damage; cleanse all negative effects.

Self. increase Speed by 30% for 2 turns.

active · Move 3

Remedy

Lv 16+Delay 0Cooldown 2Priority

Self. cleanse damage reduction.

All allies. heal 1.5x damage; cleanse all negative effects.

Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks.

active · Move 4

Group Cunning Rampage

Lv 16+Delay 1Cooldown 1

Self. cleanse damage over time.

All opponents. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 2x.

Counter, swap & passive abilities 3
Lv 16+Delay 0Cooldown 0

All allies. increase Damage by 10% for 2 turns, 2 attacks.

Lv 16+Delay 0Cooldown 0

Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Fukuimimus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot