Group Cleansing Strike
All allies. cleanse all negative effects.
All opponents. attack 1x.

Fukuimimus means 'Fukui mimic,' a fitting name for this hadrosaur hybrid in a feathered costume! Mostly grey-blue as hatchlings, the brilliant yellow colorations of the Fukuimimus develop as they mature.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,800 | 7,200 | |
| Damage | 1,250 | 1,875 | |
| Speed | 121 | 161 | |
| Armor | 0% | 0% | |
| Crit chance | 15% | 15% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 200 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 3,094 | 805 |
| 18 | 150 | 20,000 | 3,248 | 846 |
| 19 | 200 | 30,000 | 3,411 | 888 |
| 20 | 250 | 40,000 | 3,581 | 932 |
| 21 | 300 | 50,000 | 3,760 | 979 |
| 22 | 350 | 60,000 | 3,948 | 1,028 |
| 23 | 400 | 70,000 | 4,146 | 1,079 |
| 24 | 500 | 80,000 | 4,353 | 1,133 |
| 25 | 750 | 90,000 | 4,571 | 1,190 |
| 26 | 1,000 | 100,000 | 4,800 | 1,250 |
| 27 | 1,250 | 120,000 | 5,040 | 1,312 |
| 28 | 1,500 | 150,000 | 5,292 | 1,378 |
| 29 | 2,000 | 200,000 | 5,556 | 1,447 |
| 30 | 2,500 | 250,000 | 5,834 | 1,519 |
| 31 | 3,000 | 250,000 | 6,096 | 1,587 |
| 32 | 3,000 | 250,000 | 6,336 | 1,650 |
| 33 | 3,000 | 250,000 | 6,576 | 1,712 |
| 34 | 3,000 | 250,000 | 6,840 | 1,781 |
| 35 | 3,000 | 250,000 | 7,200 | 1,875 |
Active moves at a glance. Select a name for full details.
All allies. cleanse all negative effects.
All opponents. attack 1x.
Self. cleanse damage reduction.
Lowest current HP ally. heal 2x damage; cleanse all negative effects.
Self. increase Speed by 30% for 2 turns.
Self. cleanse damage reduction.
All allies. heal 1.5x damage; cleanse all negative effects.
Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks.
Self. cleanse damage over time.
All opponents. reduce Damage by 50% for 1 turn, 2 attacks.
Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 2x.
All allies. increase Damage by 10% for 2 turns, 2 attacks.
Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.
Self. cannot swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Fukuimimus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot