Build options
Compare TigerCreate a custom version

Your build

Health
4,100
Damage
1,400
Speed
119
Armor
20%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Priority.

Target fastest opponent. Reduce Speed 50% for 2 turns. Stun 75% chance for 1 turn. Attack , bypassing Dodge.

Cooldown: 1.

Berserk Rampaging Cloak move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Lockdown 1 turn. Sacrifice 33% max HP. Cloak for 2 turns: 75% chance to dodge 67% of damage, next attack 2×.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,1006,150
Damage1,4002,100
Speed119159
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,070707
131504,0002,174742
142006,0002,282779
152508,0002,397818
1630010,0002,516859
1735015,0002,642902
1840020,0002,774947
1950030,0002,913994
2075040,0003,0591,044
211,00050,0003,2121,096
221,25060,0003,3731,151
231,50070,0003,5411,209
242,00080,0003,7181,269
252,50090,0003,9041,333
263,000100,0004,1001,400
273,500120,0004,3051,469
284,000150,0004,5201,543
295,000200,0004,7461,620
307,500250,0004,9831,701
3110,000250,0005,2071,778
3210,000250,0005,4121,848
3310,000250,0005,6171,918
3410,000250,0005,8421,994
3510,000250,0006,1502,100
26 left
HP 4,100DMG 1,400SPD 119
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tiger: counters that win

Battle level
143 of 494 beat it328 it beats

To beat Tiger, bring Blonde, the best Epic counter. Use Instant Cunning Strike, then Instant Cunning Strike to win with about 63% HP left. Overall best: Shantrospinos (Apex). Tiger: Shantrospinos, Paralidactylus and Coelocephalus beat it at level 26, and it beats 328 of 494 creatures.

How to beat Tiger with Blonde, move by move

  • If Tiger opens with Resilient Strike: Instant Cunning Strike, then Precise Piercing Rampage. Wins with 67% HP left.
  • If Tiger opens with Tiger's Takedown: Instant Cunning Strike, then Instant Cunning Strike. Wins with 63% HP left.
  • If Tiger opens with Berserk Rampaging Cloak: Instant Cunning Strike, then Precise Piercing Rampage. Wins with 75% HP left.

Each fight is played out move by move. Tiger sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Tiger, an Epic creature in Jurassic World Alive
Tiger
4,100 / 4,100 HP

If Tiger opens with…

  1. Turn 12,800 vs 2,788 HP
  2. Turn 22,800 vs 0 HP

Blonde wins with 2,800 HP left (67%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Tiger is, it can turn the result, so check both builds first.

Loading…

Loading…

All 143 creatures that can beat Tiger

Showing 11 of 11 Epic

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tiger in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.