Compare Jurassic World Alive dinosaurs
ArdontognathusUnique
'93 Classic T. RexOmega
AcrocanthopsLegendary
AcrocanthosaurusEpic
AenocyonyxUnique
AerospinosaurusUnique
AerotitanEpic
AilurarctosEpic
AlacranixApex
AlankydactylusApex
AlankyloceratopsUnique
AlankylosaurusLegendary
AlanqaEpic
AlbertoceviaUnique
AlbertosaurusRare
AlbertospinosUnique
AlioramusEpic
AliorasuchusUnique
AllodriguesUnique
AlloraptorLegendary
AllosaurusCommon
Allosaurus Gen2Epic
AllosinosaurusLegendary
AmargasaurusRare
AmargocephalusEpic
AmpelorexUnique
AmpelosaurusEpic
AmphicyonCommon
AndrewsarchusRare
AndrewtheriumEpic
AndrewtodonEpic
AndrewtopsUnique
AngelLegendary
AnimantarxEpic
AnkylocodonRare
AnkylodactylusLegendary
AnkylodicurusEpic
AnkylomolochLegendary
Ankylos LuxApex
AnkylosaurusEpic
Ankylosaurus Gen 2Common- 488 more. Keep typing to narrow the list.
Comparing Ardontognathus. Level 26, no boosts, no enhancements.
Level 26, no boosts, no enhancements.
Stats
| Stat | |
|---|---|
| Health | 3,650 |
| Damage | 1,350 |
| Speed | 126 |
| Armor | 0% |
| Crit chance | 25% |
| Crit damage | 1.33× |
| Level | 26 |
| Class | Wildcard |
The highest value in each row is in bold, with its lead over the next best.
Moves
Ardontognathus
- Delay 0 · Cooldown 0
Self: cleanse damage over time. Highest damage opponent: destroy shields, remove taunt, bypass armor, attack 1x, reduce Damage by 50% for 1 turn, 2 attacks, reduce Crit Chance by 100% for 1 turn, 2 attacks, remove crit increase, remove damage increase.
- Delay 0 · Cooldown 1Priority
Self: cleanse all negative effects, 100% chance to dodge 67% of damage for 1 turn, 2 attacks, increase Speed by 10% for 2 turns, taunt for 1 turn. All opponents: reduce Speed by 50% for 1 turn.
- Delay 1 · Cooldown 2
Self: increase Speed by 10% for 2 turns. Slowest opponent: bypass armor, bypass dodge, attack 1.5x ×2.
At or below 66% HP:
- Delay 1 · Cooldown 1
Highest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Highest HP opponent: bypass armor, attack 2x.
Counter, swap-in and passive (4)
- Counter
Self: increase Crit Chance by 10% for 3 turns, 3 attacks.
- Swap-in
Self: heal 33.33% of max HP, 66.7% chance to dodge 66.7% of damage for 1 turn, cannot swap for 2 turns.
- On escape
Self: increase Speed by 30% for 2 turns, shield 100% for 1 turn, 2 attacks.
- Passive
Self: counter-attack.
Resistances
- Immune: Crit reduction and Swap prevention
- 75%: Damage reduction and Stun
- 50%: Vulnerability
- 33%: Rend and Speed reduction
- 0%: Damage over time, Taunt, Armor reduction, Affliction, Healing reduction and Daze
Counters
From simulated one-on-one battles at level 26 with no boosts, against 494 creatures.
- Ardontognathus beats 265 of 494 and is beaten by 196.
Beats Ardontognathus (196)
AtromolistisApex · Wins, 100% HP left
BecklejaraApex · Wins, 100% HP left
Cryolophosaurus MattelUnique · Wins, 100% HP left
EremocanisApex · Wins, 100% HP left
IndolycanApex · Wins, 100% HP left
Indoraptor MattelApex · Wins, 100% HP left
KentrorexApex · Wins, 100% HP left
MagnaraptorApex · Wins, 100% HP left
Tier, build and costs
Simulated tier
| Item | Ardontognathus |
|---|---|
| Tier | C tier, wins 57% |
| Rank | 210 of 495 |
From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.
Enhancements
| Item | Ardontognathus |
|---|---|
| Enhancements | From level 30: +10% health, +10% damage, +2 speed, +1 boost slot, Reactive ability |
Stats on this page leave enhancements out. Plan them on each creature’s page.
Costs to level 26
| Item | Ardontognathus |
|---|---|
| DNA | 1,000level 21 to 26 |
| Coins | 400,000 |
| To create | 250 DNA |
Fusion
| Item | Ardontognathus |
|---|---|
| Made from | Anurognathus (200 DNA, level 20+) + Ardontosaurus (50 DNA, level 20+)1,000 coins per fuse |
| Fuses into | Aquignathus |
Tournaments and raids
| Item | Ardontognathus |
|---|---|
| Tournament formats | Allowed in 98 of 289 |
| Raid | Not a raid boss |
Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.