At 30 feet, the Amargasaurus is smaller than most sauropods, but its sturdy legs allow it to run faster than many of its relatives. Its speed also allows the Amargasaurus to escape stalking predators like the T. rex.
Target fastest opponent.Reduce Speed 50% for 3 turns.
Target lowest HP opponent.Attack 1,5001,8751,500.
Cooldown: 1.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (103 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
5,250
7,875
Damage
1,000
1,500
Speed
103
143
Armor
0%
0%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
7
100
200
2,077
395
8
150
400
2,181
415
9
200
600
2,290
436
10
250
800
2,405
458
11
300
1,000
2,525
480
12
350
2,000
2,651
505
13
400
4,000
2,784
530
14
500
6,000
2,923
556
15
750
8,000
3,069
584
16
1,000
10,000
3,222
613
17
1,250
15,000
3,384
644
18
1,500
20,000
3,553
676
19
2,000
30,000
3,731
710
20
2,500
40,000
3,917
746
21
3,000
50,000
4,113
783
22
3,500
60,000
4,319
822
23
4,000
70,000
4,534
863
24
5,000
80,000
4,761
906
25
7,500
90,000
5,000
952
26
10,000
100,000
5,250
1,000
27
12,500
120,000
5,512
1,050
28
15,000
150,000
5,788
1,102
29
20,000
200,000
6,077
1,157
30
25,000
250,000
6,381
1,215
31
30,000
250,000
6,667
1,270
32
30,000
250,000
6,930
1,320
33
30,000
250,000
7,192
1,370
34
30,000
250,000
7,481
1,425
35
30,000
250,000
7,875
1,500
26 left
HP 5,250DMG 1,000SPD 103
Simulated battles · Level 26 vs 26 · No boosts
How to beat Amargasaurus: counters that win
Battle level
412 of 494 beat it72 it beats
To beat Amargasaurus, bring Herrerasaurus, the best Rare counter. Use Stunning Impact, then Cunning Rampage to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Amargasaurus: Aliorasuchus, Aquiraptor and Alacranix beat it at level 26, and it beats 72 of 494 creatures.
How to beat Amargasaurus with Herrerasaurus, move by move
If Amargasaurus opens with Resilient Strike: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.
If Amargasaurus opens with Group Decelerating Impact: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.
If Amargasaurus opens with Slowing Impact: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.
Each fight is played out move by move. Amargasaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Rare counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Herrerasaurus is higher level or boosted, this win only gets safer; if Amargasaurus is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Amargasaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.