Build options
Compare BajadasaurusCreate a custom version

Your build

Health
4,350
Damage
1,100
Speed
108
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Superior Vulnerability move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target lowest HP opponent. Attack , bypassing Dodge.

Target fastest opponent. Vulnerable 50% for 2 turns, 1 attack.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,100. Cleanse. Increase Speed 10% for 2 turns. Shield 50% for 1 turn, 8 attacks.

Cooldown: 2.

Group Resilient Impact move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target all opponents. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Cooldown: 1.

Target all allies. Increase Healing 33% for 2 turns.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,1001,650
Speed108148
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,721435
81504001,807457
92006001,897479
102508001,992503
113001,0002,092529
123502,0002,197555
134004,0002,306583
145006,0002,422612
157508,0002,543643
161,00010,0002,670675
171,25015,0002,804709
181,50020,0002,944744
192,00030,0003,091781
202,50040,0003,245820
213,00050,0003,408861
223,50060,0003,578904
234,00070,0003,757950
245,00080,0003,945997
257,50090,0004,1421,047
2610,000100,0004,3501,100
2712,500120,0004,5671,155
2815,000150,0004,7951,212
2920,000200,0005,0351,273
3025,000250,0005,2871,337
3130,000250,0005,5241,397
3230,000250,0005,7421,452
3330,000250,0005,9591,507
3430,000250,0006,1981,567
3530,000250,0006,5251,650
26 left
HP 4,350DMG 1,100SPD 108
Simulated battles · Level 26 vs 26 · No boosts

How to beat Bajadasaurus: counters that win

Battle level
349 of 494 beat it120 it beats

To beat Bajadasaurus, bring Ankylocodon, the best Rare counter. Use Group Fierce Strike, then Group Bulwark, then Vitalizing Impact, then Superiority Rampage, then Group Bulwark, then Vitalizing Impact, then Superiority Rampage to win with about 95% HP left. Overall best: Indolycan (Apex). Bajadasaurus: Indolycan, Junior and Quetzalvexus beat it at level 26, and it beats 120 of 494 creatures.

How to beat Bajadasaurus with Ankylocodon, move by move

  • If Bajadasaurus opens with Superior Vulnerability: Group Fierce Strike, then Group Bulwark, then Vitalizing Impact, then Superiority Rampage, then Group Bulwark, then Vitalizing Impact, then Superiority Rampage. Wins with 95% HP left.
  • If Bajadasaurus opens with Dig in: Group Fierce Strike, then Superiority Rampage, then Vitalizing Impact. Wins with 97% HP left.
  • If Bajadasaurus opens with Group Resilient Impact: Group Fierce Strike, then Group Bulwark, then Vitalizing Impact, then Group Fierce Strike, then Group Bulwark, then Vitalizing Impact, then Group Fierce Strike. Wins with 95% HP left.

Each fight is played out move by move. Bajadasaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Bajadasaurus, a Rare creature in Jurassic World Alive
Bajadasaurus
4,350 / 4,350 HP

If Bajadasaurus opens with…

  1. Turn 13,665 vs 3,195 HP
  2. Turn 23,526 vs 3,195 HP
  3. Turn 34,500 vs 3,429 HP
  4. Turn 44,361 vs 1,119 HP
  5. Turn 54,222 vs 1,119 HP
  6. Turn 64,500 vs 1,353 HP
  7. Turn 74,292 vs 0 HP

Ankylocodon wins with 4,292 HP left (95%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ankylocodon is higher level or boosted, this win only gets safer; if Bajadasaurus is, it can turn the result, so check both builds first.

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All 349 creatures that can beat Bajadasaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 39 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Bajadasaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.