Build options
Compare AndrewtheriumCreate a custom version

Your build

Health
3,600
Damage
1,300
Speed
119
Armor
5%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
50%
Stun
50%
Swap prevention
Immune
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Group Cleansing Strike move icon from Jurassic World Alive

Target all allies. Cleanse.

Target all opponents. Attack , bypassing Absorb.

Ferocious Strike move icon from Jurassic World Alive

Target Self. Increase Damage 50% for 3 turns, 6 attacks.

Target lowest HP opponent. Attack .

Cooldown: 3.

Group Warning Squeal move icon from Jurassic World Alive

Priority.

Target all allies. Shield 50% for 2 turns, 4 attacks.

Target Self. Increase Crit Chance 20% for 2 turns, 2 attacks. Increase Damage 25% for 2 turns.

Target fastest opponent. Reduce Speed 50% for 2 turns.

Cooldown: 3.

Rending Attack move icon from Jurassic World Alive

Target highest HP opponent. Destroy shields. Rend 40% max HP, bypassing Armor.

Cooldown: 1.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,3001,950
Speed119159
Armor5%5%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,818656
131504,0001,909689
142006,0002,004723
152508,0002,104760
1630010,0002,210798
1735015,0002,320837
1840020,0002,436879
1950030,0002,558923
2075040,0002,686970
211,00050,0002,8201,018
221,25060,0002,9611,069
231,50070,0003,1091,122
242,00080,0003,2651,179
252,50090,0003,4281,238
263,000100,0003,6001,300
273,500120,0003,7791,364
284,000150,0003,9681,433
295,000200,0004,1671,504
307,500250,0004,3751,580
3110,000250,0004,5721,651
3210,000250,0004,7521,716
3310,000250,0004,9321,781
3410,000250,0005,1301,852
3510,000250,0005,4001,950
26 left
HP 3,600DMG 1,300SPD 119
Simulated battles · Level 26 vs 26 · No boosts

How to beat Andrewtherium: counters that win

Battle level
361 of 494 beat it105 it beats

To beat Andrewtherium, bring Baryothus, the best Epic counter. Use Echolocate, then Patient Fierce Wound to win with about 91% HP left. Overall best: Indolycan (Apex). Andrewtherium: Indolycan, Quetzalvexus and Tyrannosaur Doe beat it at level 26, and it beats 105 of 494 creatures.

How to beat Andrewtherium with Baryothus, move by move

  • If Andrewtherium opens with Group Cleansing Strike: Echolocate, then Patient Fierce Wound. Wins with 95% HP left.
  • If Andrewtherium opens with Ferocious Strike: Echolocate, then Patient Fierce Wound. Wins with 91% HP left.
  • If Andrewtherium opens with Group Warning Squeal: Echolocate, then Patient Fierce Wound. Wins with 100% HP left.
  • If Andrewtherium opens with Rending Attack: Echolocate, then Patient Fierce Wound. Wins with 91% HP left.

Each fight is played out move by move. Andrewtherium sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,600 / 4,600 HP
VSReady
Andrewtherium, an Epic creature in Jurassic World Alive
Andrewtherium
3,600 / 3,600 HP

If Andrewtherium opens with…

  1. Turn 14,190 vs 3,600 HP
  2. Turn 24,374 vs 0 HP

Baryothus wins with 4,374 HP left (95%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryothus is higher level or boosted, this win only gets safer; if Andrewtherium is, it can turn the result, so check both builds first.

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All 361 creatures that can beat Andrewtherium

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 65 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Andrewtherium in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.