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Andrewtherium
EpicWildcardHybrid

Andrewtherium

Many believe Andrewtherium's hybrid parent Andrewsarchus is a genetic relative of the modern day hippopotamus. The unique behaviour of the Andrewtherium may support this theory. When wading or crossing waters, this hybrid naturally uses its short trunk like a snorkel, keeping it above water even when the rest of its head is submerged!

Build your creature

Health
3,600
Damage
1,300
Speed
119
Armor
5%
Crit chance
25%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,3001,950
Speed119159
Armor5%5%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,818656
131504,0001,909689
142006,0002,004723
152508,0002,104760
1630010,0002,210798
1735015,0002,320837
1840020,0002,436879
1950030,0002,558923
2075040,0002,686970
211,00050,0002,8201,018
221,25060,0002,9611,069
231,50070,0003,1091,122
242,00080,0003,2651,179
252,50090,0003,4281,238
263,000100,0003,6001,300
273,500120,0003,7801,365
284,000150,0003,9691,433
295,000200,0004,1671,504
307,500250,0004,3751,580
3110,000250,0004,5721,651
3210,000250,0004,7521,716
3310,000250,0004,9321,781
3410,000250,0005,1301,852
3510,000250,0005,4001,950
Level 26HP 3,600DMG 1,300SPD 119

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Cleansing Strike

Lv 11+Delay 0Cooldown 0

All allies. cleanse all negative effects.

All opponents. attack 1x.

active · Move 2

Ferocious Strike

Lv 11+Delay 0Cooldown 3

Self. increase Damage by 50% for 3 turns, 6 attacks.

Lowest HP opponent. attack 1x.

active · Move 3

Group Warning Squeal

Lv 11+Delay 0Cooldown 3Priority

All allies. shield 50% for 2 turns, 4 attacks.

Self. increase Crit Chance by 20% for 2 turns, 2 attacks; increase Damage by 25% for 2 turns.

Fastest opponent. reduce Speed by 50% for 2 turns.

active · Move 4

Rending Attack

Lv 11+Delay 0Cooldown 1

Highest HP opponent. destroy shields; bypass armor, deal 40% of max HP as damage (rend).

Counter, swap & passive abilities 2
on escape

No Escape

Lv 11+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Andrewtherium’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot