Build options
Compare TapejaraCreate a custom version

Your build

Health
3,650
Damage
1,350
Speed
124
Armor
0%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
33%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target all opponents. Attack , bypassing Absorb.

Target highest HP opponent. Reduce all resistance 25% for 2 turns, 4 attacks.

Instant Distraction move icon from Jurassic World Alive

Priority.

Target highest damage opponent. Reduce Damage 100% for 1 turn, 2 attacks.

Cooldown: 1.

Evasive Rampage move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 2.

Swap in Wound move icon from Jurassic World Alive

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6505,475
Damage1,3502,025
Speed124164
Armor0%0%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,444534
81504001,516560
92006001,592589
102508001,672618
113001,0001,755649
123502,0001,843681
134004,0001,935715
145006,0002,032751
157508,0002,134789
161,00010,0002,240828
171,25015,0002,352870
181,50020,0002,470913
192,00030,0002,594959
202,50040,0002,7231,007
213,00050,0002,8591,057
223,50060,0003,0021,110
234,00070,0003,1521,166
245,00080,0003,3101,224
257,50090,0003,4761,285
2610,000100,0003,6501,350
2712,500120,0003,8321,417
2815,000150,0004,0241,488
2920,000200,0004,2251,562
3025,000250,0004,4361,640
3130,000250,0004,6351,714
3230,000250,0004,8181,782
3330,000250,0005,0001,849
3430,000250,0005,2011,923
3530,000250,0005,4752,025
26 left
HP 3,650DMG 1,350SPD 124
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tapejara: counters that win

Battle level
399 of 494 beat it68 it beats

To beat Tapejara, bring Nodosaurus, the best Rare counter. Use Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Tapejara: Aliorasuchus, Erlidominus and Indolycan beat it at level 26, and it beats 68 of 494 creatures.

How to beat Tapejara with Nodosaurus, move by move

  • If Tapejara opens with Group Afflicting Strike: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike. Wins with 100% HP left.
  • If Tapejara opens with Instant Distraction: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike. Wins with 100% HP left.

Each fight is played out move by move. Tapejara sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Tapejara, a Rare creature in Jurassic World Alive
Tapejara
3,650 / 3,650 HP

If Tapejara opens with…

  1. Turn 14,099 vs 2,486 HP
  2. Turn 23,848 vs 740 HP
  3. Turn 3Most likely roll4,350 vs 164 HP
  4. Turn 44,350 vs 0 HP

Nodosaurus wins with 4,350 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Tapejara is, it can turn the result, so check both builds first.

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All 399 creatures that can beat Tapejara

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 56 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tapejara in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.