Fierce Strike
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.

Andrewtodon's skin is 4 inches thick and patched with metal-like scales. Engineers had to redesign drone dart sensors because the originals were not strong enough to scan through the creature's tough exterior.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,450 | 5,175 | |
| Damage | 1,300 | 1,950 | |
| Speed | 112 | 152 | |
| Armor | 15% | 15% | |
| Crit chance | 25% | 25% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 1,742 | 656 |
| 13 | 150 | 4,000 | 1,829 | 689 |
| 14 | 200 | 6,000 | 1,920 | 723 |
| 15 | 250 | 8,000 | 2,017 | 760 |
| 16 | 300 | 10,000 | 2,117 | 798 |
| 17 | 350 | 15,000 | 2,223 | 837 |
| 18 | 400 | 20,000 | 2,334 | 879 |
| 19 | 500 | 30,000 | 2,451 | 923 |
| 20 | 750 | 40,000 | 2,574 | 970 |
| 21 | 1,000 | 50,000 | 2,703 | 1,018 |
| 22 | 1,250 | 60,000 | 2,838 | 1,069 |
| 23 | 1,500 | 70,000 | 2,980 | 1,122 |
| 24 | 2,000 | 80,000 | 3,129 | 1,179 |
| 25 | 2,500 | 90,000 | 3,285 | 1,238 |
| 26 | 3,000 | 100,000 | 3,450 | 1,300 |
| 27 | 3,500 | 120,000 | 3,622 | 1,365 |
| 28 | 4,000 | 150,000 | 3,803 | 1,433 |
| 29 | 5,000 | 200,000 | 3,993 | 1,504 |
| 30 | 7,500 | 250,000 | 4,193 | 1,580 |
| 31 | 10,000 | 250,000 | 4,381 | 1,651 |
| 32 | 10,000 | 250,000 | 4,554 | 1,716 |
| 33 | 10,000 | 250,000 | 4,726 | 1,781 |
| 34 | 10,000 | 250,000 | 4,916 | 1,852 |
| 35 | 10,000 | 250,000 | 5,175 | 1,950 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Lowest HP opponent. bypass armor, attack 1.5x.
Self. cleanse all negative effects.
Lowest HP opponent. attack 1.5x.
Highest HP opponent. destroy shields; bypass armor, deal 60% of max HP as damage (rend).
Attacker. vulnerable 50% for 1 turn, 2 attacks.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Andrewtodon’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot