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Andrewtodon
EpicFierce + ResilientHybrid

Andrewtodon

Andrewtodon's skin is 4 inches thick and patched with metal-like scales. Engineers had to redesign drone dart sensors because the originals were not strong enough to scan through the creature's tough exterior.

Build your creature

Health
3,450
Damage
1,300
Speed
112
Armor
15%
Crit chance
25%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,4505,175
Damage1,3001,950
Speed112152
Armor15%15%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,742656
131504,0001,829689
142006,0001,920723
152508,0002,017760
1630010,0002,117798
1735015,0002,223837
1840020,0002,334879
1950030,0002,451923
2075040,0002,574970
211,00050,0002,7031,018
221,25060,0002,8381,069
231,50070,0002,9801,122
242,00080,0003,1291,179
252,50090,0003,2851,238
263,000100,0003,4501,300
273,500120,0003,6221,365
284,000150,0003,8031,433
295,000200,0003,9931,504
307,500250,0004,1931,580
3110,000250,0004,3811,651
3210,000250,0004,5541,716
3310,000250,0004,7261,781
3410,000250,0004,9161,852
3510,000250,0005,1751,950
Level 26HP 3,450DMG 1,300SPD 112

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Fierce Strike

Lv 11+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

active · Move 2

Armor Piercing Impact

Lv 11+Delay 0Cooldown 1

Lowest HP opponent. bypass armor, attack 1.5x.

active · Move 3

Cleansing Impact

Lv 11+Delay 0Cooldown 2

Self. cleanse all negative effects.

Lowest HP opponent. attack 1.5x.

active · Move 4

Rending Takedown

Lv 11+Delay 1Cooldown 1

Highest HP opponent. destroy shields; bypass armor, deal 60% of max HP as damage (rend).

Counter, swap & passive abilities 4
Lv 11+Delay 0Cooldown 0

Attacker. vulnerable 50% for 1 turn, 2 attacks.

on escape

No Escape

Lv 11+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Andrewtodon’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot