Build options
Compare BlondeCreate a custom version

Your build

Health
4,200
Damage
1,600
Speed
125
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
75%
Damage reduction
50%
Rend
0%
Speed reduction
50%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Instant Cunning Strike move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase. Attack .

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Group Devouring Impact move icon from Jurassic World Alive

Target all opponents. Destroy shields. Attack , bypassing Armor, Absorb. Devour heal 60% over 2 turns. Remove Taunt.

Target Self. Cleanse Vulnerability.

Cooldown: 2.

Priority.

Target Self. Cleanse Vulnerability.

Target fastest opponent. Attack , bypassing Armor, Dodge.

Delay: 1. Cooldown: 1.

Target attacker. Attack , bypassing Armor. Reduce Healing 25% for 2 turns.

Critical Obstruction move icon from Jurassic World Alive

Target Self. Increase Crit Chance 30% for 2 turns, 2 attacks.

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,6002,400
Speed125165
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,121808
131504,0002,227848
142006,0002,338890
152508,0002,455935
1630010,0002,578982
1735015,0002,7071,031
1840020,0002,8421,082
1950030,0002,9841,137
2075040,0003,1341,193
211,00050,0003,2901,253
221,25060,0003,4551,316
231,50070,0003,6271,382
242,00080,0003,8091,451
252,50090,0004,0001,523
263,000100,0004,2001,600
273,500120,0004,4101,679
284,000150,0004,6301,764
295,000200,0004,8611,852
307,500250,0005,1051,944
3110,000250,0005,3342,032
3210,000250,0005,5442,112
3310,000250,0005,7542,192
3410,000250,0005,9852,280
3510,000250,0006,3002,400
26 left
HP 4,200DMG 1,600SPD 125
Simulated battles · Level 26 vs 26 · No boosts

How to beat Blonde: counters that win

Battle level
69 of 494 beat it405 it beats

To beat Blonde, bring Aerotitan, the best Epic counter. Use Aerial Evasion, then Cautious Cunning Rampage to win with about 41% HP left. Overall best: Indolycan (Apex). Blonde: Indolycan, Shantrospinos and Proto Lux beat it at level 26, and it beats 405 of 494 creatures.

How to beat Blonde with Aerotitan, move by move

  • If Blonde opens with Instant Cunning Strike: Aerial Evasion, then Cautious Cunning Rampage. Wins with 65% HP left.
  • If Blonde opens with Group Devouring Impact: Aerial Evasion, then Cautious Cunning Rampage. Wins with 41% HP left.

Each fight is played out move by move. Blonde sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 3 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Blonde, an Epic creature in Jurassic World Alive
Blonde
4,200 / 4,200 HP

If Blonde opens with…

  1. Turn 12,724 vs 4,200 HP
  2. Turn 22,724 vs 0 HP

Aerotitan wins with 2,724 HP left (65%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Aerotitan is higher level or boosted, this win only gets safer; if Blonde is, it can turn the result, so check both builds first.

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All 69 creatures that can beat Blonde

Showing 3 of 3 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Blonde in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.