Blonde is a Becklespinax, a stealthy predator species which uses its agility to ambush small dinosaurs and mammals, striking with sudden bursts of speed.
Target Self.Increase Crit Chance 30% for 2 turns, 2 attacks.
Target escaping opponent.Prevent swap 1 turn.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,200
6,300
Damage
1,600
2,400
Speed
125
165
Armor
0%
0%
Crit chance
10%
10%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins
Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
12
100
2,000
2,121
808
13
150
4,000
2,227
848
14
200
6,000
2,338
890
15
250
8,000
2,455
935
16
300
10,000
2,578
982
17
350
15,000
2,707
1,031
18
400
20,000
2,842
1,082
19
500
30,000
2,984
1,137
20
750
40,000
3,134
1,193
21
1,000
50,000
3,290
1,253
22
1,250
60,000
3,455
1,316
23
1,500
70,000
3,627
1,382
24
2,000
80,000
3,809
1,451
25
2,500
90,000
4,000
1,523
26
3,000
100,000
4,200
1,600
27
3,500
120,000
4,410
1,679
28
4,000
150,000
4,630
1,764
29
5,000
200,000
4,861
1,852
30
7,500
250,000
5,105
1,944
31
10,000
250,000
5,334
2,032
32
10,000
250,000
5,544
2,112
33
10,000
250,000
5,754
2,192
34
10,000
250,000
5,985
2,280
35
10,000
250,000
6,300
2,400
26 left
HP 4,200DMG 1,600SPD 125
Simulated battles · Level 26 vs 26 · No boosts
How to beat Blonde: counters that win
Battle level
69 of 494 beat it405 it beats
To beat Blonde, bring Aerotitan, the best Epic counter. Use Aerial Evasion, then Cautious Cunning Rampage to win with about 41% HP left. Overall best: Indolycan (Apex). Blonde: Indolycan, Shantrospinos and Proto Lux beat it at level 26, and it beats 405 of 494 creatures.
How to beat Blonde with Aerotitan, move by move
If Blonde opens with Instant Cunning Strike: Aerial Evasion, then Cautious Cunning Rampage. Wins with 65% HP left.
If Blonde opens with Group Devouring Impact: Aerial Evasion, then Cautious Cunning Rampage. Wins with 41% HP left.
Each fight is played out move by move. Blonde sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 3 Epic counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Aerotitan is higher level or boosted, this win only gets safer; if Blonde is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Blonde in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.