Build options
Compare BrunetteCreate a custom version

Your build

Health
4,800
Damage
1,500
Speed
111
Armor
10%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
0%
Rend
50%
Speed reduction
0%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
50%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cleansing Formation move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction. Cleanse Crit reduction. Increase Damage 25% for 2 turns, 4 attacks. Increase Crit Chance 25% for 2 turns, 4 attacks.

Defense Shattering Revenge move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Remove Taunt.

Target Self. Cleanse Vulnerability.

Cooldown: 1.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Target all opponents. Destroy shields. Attack , bypassing Armor, Absorb. Remove Taunt.

Target Self. Cleanse Vulnerability.

Cooldown: 1.

Alert Devouring Impact move icon from Jurassic World Alive

Above 50% HP

Priority.

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Remove Taunt. Destroy shields. Attack , bypassing Armor. Devour heal 60% over 3 turns.

Cooldown: 2.

50% HP or lessDetails of the 50% HP or less form

Priority.

Target Self. Cleanse Vulnerability. Heal 2,250.

Target all opponents. Remove Taunt.

Target fastest opponent. Attack , bypassing Armor, Dodge.

Cooldown: 2.

Target Self. Shield 50% for 2 turns, 4 attacks. Increase Speed 25% for 2 turns, 4 attacks.

Target attacker. Attack .

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (111 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,5002,250
Speed111151
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,424757
131504,0002,545795
142006,0002,672835
152508,0002,806877
1630010,0002,946920
1735015,0003,094966
1840020,0003,2481,015
1950030,0003,4111,066
2075040,0003,5811,119
211,00050,0003,7601,175
221,25060,0003,9481,234
231,50070,0004,1461,295
242,00080,0004,3531,360
252,50090,0004,5711,428
263,000100,0004,8001,500
273,500120,0005,0401,574
284,000150,0005,2921,653
295,000200,0005,5561,736
307,500250,0005,8341,823
3110,000250,0006,0961,905
3210,000250,0006,3361,980
3310,000250,0006,5762,055
3410,000250,0006,8402,137
3510,000250,0007,2002,250
26 left
HP 4,800DMG 1,500SPD 111
Simulated battles · Level 26 vs 26 · No boosts

How to beat Brunette: counters that win

Battle level
171 of 494 beat it283 it beats

To beat Brunette, bring Blonde, the best Epic counter. Use Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike to win with about 87% HP left. Overall best: Shantrospinos (Apex). Brunette: Shantrospinos, Distortus Rex and Proto Lux beat it at level 26, and it beats 283 of 494 creatures.

How to beat Brunette with Blonde, move by move

  • If Brunette opens with Cleansing Formation: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. Wins with 87% HP left.
  • If Brunette opens with Defense Shattering Revenge: Instant Cunning Strike, then Precise Piercing Rampage. Wins with 87% HP left.
  • If Brunette opens with Alert Devouring Impact: Instant Cunning Strike, then Group Devouring Impact. Wins with 98% HP left.

Each fight is played out move by move. Brunette sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Brunette, an Epic creature in Jurassic World Alive
Brunette
4,800 / 4,800 HP

If Brunette opens with…

  1. Turn 14,200 vs 3,324 HP
  2. Turn 2Most likely roll3,829 vs 208 HP
  3. Turn 33,829 vs 0 HP

Blonde wins with 3,829 HP left (91%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Brunette is, it can turn the result, so check both builds first.

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All 171 creatures that can beat Brunette

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Brunette in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.