Target Self.
Cleanse Damage reduction.
Cleanse Crit reduction.
Increase Damage 25% for 2 turns, 4 attacks.
Increase Crit Chance 25% for 2 turns, 4 attacks.
How to beat Brunette: counters that win
To beat Brunette, bring Blonde, the best Epic counter. Use Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike to win with about 87% HP left. Overall best: Shantrospinos (Apex). Brunette: Shantrospinos, Distortus Rex and Proto Lux beat it at level 26, and it beats 283 of 494 creatures.
How to beat Brunette with Blonde, move by move
- If Brunette opens with Cleansing Formation: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. Wins with 87% HP left.
- If Brunette opens with Defense Shattering Revenge: Instant Cunning Strike, then Precise Piercing Rampage. Wins with 87% HP left.
- If Brunette opens with Alert Devouring Impact: Instant Cunning Strike, then Group Devouring Impact. Wins with 98% HP left.
Each fight is played out move by move. Brunette sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Epic counters. Every counter is in the full list below.

If Brunette opens with…
- Turn 14,200 vs 3,324 HP
- Blonde uses Instant Cunning StrikePriority1,476 damage
- Brunette uses Cleansing Formation
- Turn 2Most likely roll3,829 vs 208 HP
- Blonde uses Instant Cunning StrikePriority1,476 damage
- Brunette uses Defense Shattering Revenge371 damageDodged
- Blonde counters with Blighted Piercing Counter1,640 damage
- Turn 33,829 vs 0 HP
- Blonde uses Instant Cunning StrikePriority1,476 damage
Blonde wins with 3,829 HP left (91%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Brunette is, it can turn the result, so check both builds first.
All 171 creatures that can beat Brunette
Brunette beats 283 creatures
LystrosaurusEpicWins100% HP left
MicroraptorEpicWins100% HP left
OuranosaurusEpicWins100% HP left
DimodactylusEpicWins99% HP left
DarwinopterusEpicWins98% HP left
AndrewtodonEpicWins97% HP left
PachycephalosaurusEpicWins96% HP left
PteranodonEpicWins93% HP left
MegistotheriumEpicWins93% HP left
CarbonemysEpicWins92% HP left
ScaphotatorEpicWins90% HP left
PantheraEpicWins89% HP left
Haast EagleEpicWins88% HP left
Quetzalcoatlus Gen 2EpicWins86% HP left
ErlikosaurusEpicWins86% HP left
ErlikogammaEpicWins85% HP left
DodoEpicWins84% HP left
MajundaboaEpicWins84% HP left
SonorasaurusEpicWins84% HP left
TitanoboaEpicWins84% HP left
Moros IntrepidusEpicWins84% HP left
SinoceratopsEpicWins83% HP left
ConcavenatorEpicWins83% HP left
BrachiosaurusEpicWins82% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Brunette in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.


