Build options
Compare MegistotheriumCreate a custom version

Your build

Health
3,600
Damage
1,350
Speed
120
Armor
0%
Crit chance
40%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Revenge Berserk Devastation move icon from Jurassic World Alive

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Priority.

Target Self. Sacrifice 51% max HP. Prevent swap 2 turns.

Target highest HP opponent. Destroy shields. Attack , bypassing Armor, Dodge.

Cooldown: 2.

Rending Attack move icon from Jurassic World Alive

Target highest HP opponent. Destroy shields. Rend 40% max HP, bypassing Armor.

Cooldown: 1.

Target Self. Increase Damage 50% for 3 turns, 2 attacks. Increase Crit Chance 15% for 3 turns, 2 attacks. Lockdown 2 turns.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (120 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,3502,025
Speed120160
Armor0%0%
Crit chance40%40%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,818681
131504,0001,909715
142006,0002,004751
152508,0002,104789
1630010,0002,210828
1735015,0002,320870
1840020,0002,436913
1950030,0002,558959
2075040,0002,6861,007
211,00050,0002,8201,057
221,25060,0002,9611,110
231,50070,0003,1091,166
242,00080,0003,2651,224
252,50090,0003,4281,285
263,000100,0003,6001,350
273,500120,0003,7791,417
284,000150,0003,9681,488
295,000200,0004,1671,562
307,500250,0004,3751,640
3110,000250,0004,5721,714
3210,000250,0004,7521,782
3310,000250,0004,9321,849
3410,000250,0005,1301,923
3510,000250,0005,4002,025
26 left
HP 3,600DMG 1,350SPD 120
Simulated battles · Level 26 vs 26 · No boosts

How to beat Megistotherium: counters that win

Battle level
429 of 494 beat it56 it beats

To beat Megistotherium, bring Baryonyx, the best Epic counter. Use Crushing Stun, then Fierce Rampage to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Megistotherium: Aliorasuchus, Aquiraptor and Arctocanis beat it at level 26, and it beats 56 of 494 creatures.

How to beat Megistotherium with Baryonyx, move by move

  • If Megistotherium opens with Fierce Strike: Crushing Stun, then Fierce Rampage. Wins with 100% HP left.
  • If Megistotherium opens with Revenge Berserk Devastation: Crushing Stun, then Fierce Rampage. Wins with 100% HP left.
  • If Megistotherium opens with Rending Attack: Crushing Stun, then Fierce Rampage. Wins with 100% HP left.

Each fight is played out move by move. Megistotherium sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Megistotherium, an Epic creature in Jurassic World Alive
Megistotherium
3,600 / 3,600 HP

If Megistotherium opens with…

  1. Turn 14,200 vs 3,600 HP
    • Baryonyx uses Crushing StunPriorityStuns
    • Megistotherium picks Fierce Strike, but Baryonyx acts first with priority and stuns it with Crushing Stun, so Fierce Strike never happens.
  2. Turn 24,200 vs 0 HP

Baryonyx wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryonyx is higher level or boosted, this win only gets safer; if Megistotherium is, it can turn the result, so check both builds first.

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All 429 creatures that can beat Megistotherium

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 85 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Megistotherium in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.