Build options
Compare SecodontosaurusCreate a custom version

Your build

Health
3,900
Damage
1,500
Speed
114
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
Immune
Swap prevention
75%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Fierce Rampage move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,9005,850
Damage1,5002,250
Speed114154
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,969757
131504,0002,068795
142006,0002,171835
152508,0002,280877
1630010,0002,394920
1735015,0002,513966
1840020,0002,6391,015
1950030,0002,7711,066
2075040,0002,9101,119
211,00050,0003,0551,175
221,25060,0003,2081,234
231,50070,0003,3681,295
242,00080,0003,5371,360
252,50090,0003,7141,428
263,000100,0003,9001,500
273,500120,0004,0941,574
284,000150,0004,2991,653
295,000200,0004,5141,736
307,500250,0004,7401,823
3110,000250,0004,9531,905
3210,000250,0005,1481,980
3310,000250,0005,3432,055
3410,000250,0005,5572,137
3510,000250,0005,8502,250
26 left
HP 3,900DMG 1,500SPD 114
Simulated battles · Level 26 vs 26 · No boosts

How to beat Secodontosaurus: counters that win

Battle level
330 of 494 beat it156 it beats

To beat Secodontosaurus, bring Blonde, the best Epic counter. Use Instant Cunning Strike, then Group Devouring Impact to win with about 94% HP left. Overall best: Erlidominus (Unique). Secodontosaurus: Erlidominus, Indolycan and Magnaraptor beat it at level 26, and it beats 156 of 494 creatures.

How to beat Secodontosaurus with Blonde, move by move

  • If Secodontosaurus opens with Fierce Strike: Instant Cunning Strike, then Group Devouring Impact. Wins with 98% HP left.
  • If Secodontosaurus opens with Armor Piercing Impact: Instant Cunning Strike, then Group Devouring Impact. Wins with 94% HP left.

Each fight is played out move by move. Secodontosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Secodontosaurus, an Epic creature in Jurassic World Alive
Secodontosaurus
3,900 / 3,900 HP

If Secodontosaurus opens with…

  1. Turn 1Most likely roll3,829 vs 2,260 HP
  2. Turn 24,200 vs 0 HP

Blonde wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Secodontosaurus is, it can turn the result, so check both builds first.

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All 330 creatures that can beat Secodontosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 57 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Secodontosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.