Build options
Compare PantheraCreate a custom version

Your build

Health
3,250
Damage
1,300
Speed
126
Armor
5%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Retreat move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Swap out.

Berserk Clawed Revenge move icon from Jurassic World Alive

Target all opponents. Attack , bypassing Dodge, Absorb.

Target Self. Lockdown 1 turn. Sacrifice 33% max HP.

Cooldown: 2.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Priority.

Target all opponents. Attack , bypassing Dodge, Absorb.

Cooldown: 2.

Berserk Biting Revenge move icon from Jurassic World Alive

Target highest HP opponent. Destroy shields.

Target lowest HP opponent. Attack , bypassing Armor.

Target Self. Lockdown 1 turn. Sacrifice 33% max HP.

Cooldown: 2.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Priority.

Target highest HP opponent. Destroy shields.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 2.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,2504,875
Damage1,3001,950
Speed126166
Armor5%5%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,641656
131504,0001,723689
142006,0001,809723
152508,0001,900760
1630010,0001,995798
1735015,0002,094837
1840020,0002,199879
1950030,0002,309923
2075040,0002,425970
211,00050,0002,5461,018
221,25060,0002,6731,069
231,50070,0002,8071,122
242,00080,0002,9471,179
252,50090,0003,0951,238
263,000100,0003,2501,300
273,500120,0003,4121,364
284,000150,0003,5831,433
295,000200,0003,7621,504
307,500250,0003,9501,580
3110,000250,0004,1271,651
3210,000250,0004,2901,716
3310,000250,0004,4521,781
3410,000250,0004,6311,852
3510,000250,0004,8751,950
26 left
HP 3,250DMG 1,300SPD 126
Simulated battles · Level 26 vs 26 · No boosts

How to beat Panthera: counters that win

Battle level
378 of 494 beat it43 it beats

To beat Panthera, bring Brunette, the best Epic counter. Use Cleansing Formation, then Alert Devouring Impact to win with about 89% HP left. Overall best: Aquilotae (Apex). Panthera: Aquilotae, Arctocanis and Baryotor beat it at level 26, and it beats 43 of 494 creatures.

How to beat Panthera with Brunette, move by move

  • If Panthera opens with Berserk Clawed Revenge: Cleansing Formation, then Alert Devouring Impact. Wins with 96% HP left.
  • If Panthera opens with Berserk Biting Revenge: Cleansing Formation, then Alert Devouring Impact. Wins with 89% HP left.

Each fight is played out move by move. Panthera sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,800 / 4,800 HP
VSReady
Panthera, an Epic creature in Jurassic World Alive
Panthera
3,250 / 3,250 HP

If Panthera opens with…

  1. Turn 11,802 vs 1,446 HP
  2. Turn 24,614 vs 0 HP

Brunette wins with 4,614 HP left (96%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Brunette is higher level or boosted, this win only gets safer; if Panthera is, it can turn the result, so check both builds first.

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All 378 creatures that can beat Panthera

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 76 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Panthera in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.