Build options
Compare SaurolythCreate a custom version

Your build

Health
3,700
Damage
1,600
Speed
131
Armor
10%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
33%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
33%
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target Self. Increase Damage 50% for 2 turns, 2 attacks. Shield 50% for 1 turn, 2 attacks. Heal 50% max HP. Reduce Healing 50% for 3 turns.

Cunning Rampage move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 1.

Priority.

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.

Target all opponents. Remove Damage increase.

Target highest damage opponent. Reduce Healing 25% for 2 turns, 2 attacks.

Target all opponents. Attack , bypassing Dodge, Absorb.

Cooldown: 2.

Binding Impact move icon from Jurassic World Alive

Target fastest opponent. Attack .

Target random opponent. Prevent swap 2 turns.

Cooldown: 1.

Target Self. Increase Crit Chance 50% for 2 turns, 4 attacks.

Target attacker. Reduce Damage 50% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7005,550
Damage1,6002,400
Speed131171
Armor10%10%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,868808
131504,0001,962848
142006,0002,060890
152508,0002,163935
1630010,0002,271982
1735015,0002,3851,031
1840020,0002,5041,082
1950030,0002,6291,137
2075040,0002,7601,193
211,00050,0002,8981,253
221,25060,0003,0431,316
231,50070,0003,1961,382
242,00080,0003,3551,451
252,50090,0003,5231,523
263,000100,0003,7001,600
273,500120,0003,8841,679
284,000150,0004,0791,764
295,000200,0004,2831,852
307,500250,0004,4971,944
3110,000250,0004,6992,032
3210,000250,0004,8842,112
3310,000250,0005,0692,192
3410,000250,0005,2722,280
3510,000250,0005,5502,400
26 left
HP 3,700DMG 1,600SPD 131
Simulated battles · Level 26 vs 26 · No boosts

How to beat Saurolyth: counters that win

Battle level
120 of 494 beat it275 it beats

To beat Saurolyth, bring Gigantspinosaurus, the best Epic counter. Use Bracing Taunt and Impact to win with about 61% HP left. Overall best: Proto Lux (Apex). Saurolyth: Proto Lux, Shantrospinos and Coelocephalus beat it at level 26, and it beats 275 of 494 creatures.

How to beat Saurolyth with Gigantspinosaurus, move by move

  • If Saurolyth opens with Ferocious Shielded Heal: Bracing Taunt and Impact, then Nullifying Rampage, then Bracing Taunt and Impact. Wins with 66% HP left.
  • If Saurolyth opens with Dodging Shriek: Bracing Taunt and Impact. Wins with 68% HP left.
  • If Saurolyth opens with Binding Impact: Bracing Taunt and Impact. Wins with 61% HP left.

Each fight is played out move by move. Saurolyth sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,980 / 4,980 HP
VSReady
Saurolyth, an Epic creature in Jurassic World Alive
Saurolyth
3,700 / 3,700 HP

If Saurolyth opens with…

  1. Turn 14,980 vs 2,755 HP
  2. Turn 24,980 vs 1,475 HP
  3. Turn 34,980 vs 530 HP
  4. Turn 43,270 vs 0 HP

Gigantspinosaurus wins with 3,270 HP left (66%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Gigantspinosaurus is higher level or boosted, this win only gets safer; if Saurolyth is, it can turn the result, so check both builds first.

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All 120 creatures that can beat Saurolyth

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Saurolyth in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.