Ferocious Shielded Heal
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 1 turn, 2 attacks; heal 50% of max HP; reduce Healing by 50% for 3 turns.

Saurolyth uses its iridescent feathers to communicate: shifting its posture and fluffing out its plumage to signal dominance, warnings, or cooperative intent.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,700 | 5,550 | |
| Damage | 1,600 | 2,400 | |
| Speed | 131 | 171 | |
| Armor | 10% | 10% | |
| Crit chance | 25% | 25% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 150 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 1,868 | 808 |
| 13 | 150 | 4,000 | 1,962 | 848 |
| 14 | 200 | 6,000 | 2,060 | 890 |
| 15 | 250 | 8,000 | 2,163 | 935 |
| 16 | 300 | 10,000 | 2,271 | 982 |
| 17 | 350 | 15,000 | 2,385 | 1,031 |
| 18 | 400 | 20,000 | 2,504 | 1,082 |
| 19 | 500 | 30,000 | 2,629 | 1,137 |
| 20 | 750 | 40,000 | 2,760 | 1,193 |
| 21 | 1,000 | 50,000 | 2,898 | 1,253 |
| 22 | 1,250 | 60,000 | 3,043 | 1,316 |
| 23 | 1,500 | 70,000 | 3,196 | 1,382 |
| 24 | 2,000 | 80,000 | 3,355 | 1,451 |
| 25 | 2,500 | 90,000 | 3,523 | 1,523 |
| 26 | 3,000 | 100,000 | 3,700 | 1,600 |
| 27 | 3,500 | 120,000 | 3,885 | 1,680 |
| 28 | 4,000 | 150,000 | 4,079 | 1,764 |
| 29 | 5,000 | 200,000 | 4,283 | 1,852 |
| 30 | 7,500 | 250,000 | 4,497 | 1,944 |
| 31 | 10,000 | 250,000 | 4,699 | 2,032 |
| 32 | 10,000 | 250,000 | 4,884 | 2,112 |
| 33 | 10,000 | 250,000 | 5,069 | 2,192 |
| 34 | 10,000 | 250,000 | 5,272 | 2,280 |
| 35 | 10,000 | 250,000 | 5,550 | 2,400 |
Active moves at a glance. Select a name for full details.
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 1 turn, 2 attacks; heal 50% of max HP; reduce Healing by 50% for 3 turns.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 2x.
Self. 75% chance to dodge 67% of damage for 2 turns, 4 attacks.
All opponents. remove damage increase.
Highest damage opponent. reduce Healing by 25% for 2 turns, 2 attacks.
All opponents. bypass dodge, attack 1x.
Fastest opponent. attack 1.5x.
Random opponent. prevent swap for 2 turns.
Self. increase Crit Chance by 50% for 2 turns, 4 attacks.
Attacker. reduce Damage by 50% for 2 turns, 4 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Saurolyth’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot