Target Self.
Increase Damage 50% for 2 turns, 2 attacks.
Shield 50% for 1 turn, 2 attacks.
Heal 50% max HP.
Reduce Healing 50% for 3 turns.
How to beat Saurolyth: counters that win
To beat Saurolyth, bring Gigantspinosaurus, the best Epic counter. Use Bracing Taunt and Impact to win with about 61% HP left. Overall best: Proto Lux (Apex). Saurolyth: Proto Lux, Shantrospinos and Coelocephalus beat it at level 26, and it beats 275 of 494 creatures.
How to beat Saurolyth with Gigantspinosaurus, move by move
- If Saurolyth opens with Ferocious Shielded Heal: Bracing Taunt and Impact, then Nullifying Rampage, then Bracing Taunt and Impact. Wins with 66% HP left.
- If Saurolyth opens with Dodging Shriek: Bracing Taunt and Impact. Wins with 68% HP left.
- If Saurolyth opens with Binding Impact: Bracing Taunt and Impact. Wins with 61% HP left.
Each fight is played out move by move. Saurolyth sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Epic counters. Every counter is in the full list below.

If Saurolyth opens with…
- Turn 14,980 vs 2,755 HP
- Saurolyth uses Ferocious Shielded Heal
- Gigantspinosaurus uses Bracing Taunt and Impact945 damage
- Saurolyth counters with Counter Critical Distraction
- Turn 24,980 vs 1,475 HP
- Saurolyth uses Ferocious Shielded Heal+925 HP
- Gigantspinosaurus uses Nullifying Rampage2,205 damage
- Saurolyth counters with Counter Critical Distraction
- Turn 34,980 vs 530 HP
- Saurolyth uses Ferocious Shielded Heal
- Gigantspinosaurus uses Bracing Taunt and Impact945 damage
- Saurolyth counters with Counter Critical Distraction
- Turn 43,270 vs 0 HP
- Saurolyth uses Cunning Rampage1,710 damage
- Gigantspinosaurus counters with Luring Counter Strike759 damage
Gigantspinosaurus wins with 3,270 HP left (66%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Gigantspinosaurus is higher level or boosted, this win only gets safer; if Saurolyth is, it can turn the result, so check both builds first.
All 120 creatures that can beat Saurolyth
Saurolyth beats 275 creatures
BetaEpicWins100% HP left
DodoEpicWins100% HP left
MicroraptorEpicWins100% HP left
OuranosaurusEpicWins98% HP left
Haast EagleEpicWins98% HP left
DimodactylusEpicWins94% HP left
AquilamimusEpicWins93% HP left
DarwinopterusEpicWins93% HP left
LystrosaurusEpicWins93% HP left
PachycephalosaurusEpicWins93% HP left
RincheniaEpicWins92% HP left
MaiasauraEpicWins92% HP left
BeelzebufoEpicWins91% HP left
CompsognathusEpicWins91% HP left
PyroraptorEpicWins91% HP left
StygimolochEpicWins91% HP left
MonolophosaurusEpicWins91% HP left
StruthiomimusEpicWins90% HP left
ArgenteryxEpicWins89% HP left
TsintaosaurusEpicWins89% HP left
Woolly MammothEpicWins87% HP left
Moros IntrepidusEpicWins86% HP left
MegistotheriumEpicWins85% HP left
Quetzalcoatlus Gen 2EpicWins83% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Saurolyth in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.



