Build options
Compare Scorpios RexCreate a custom version

Your build

Health
3,750
Damage
1,300
Speed
117
Armor
0%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
25%
Rend
0%
Speed reduction
Immune
Stun
75%
Swap prevention
75%
Taunt
0%
Vulnerability
25%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cunning Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Cooldown: 1.

Camouflage move icon from Jurassic World Alive

Priority.

Target Self. Increase Speed 30% for 2 turns. Dodge 75% chance, 67% of damage, for 2 turns, 2 attacks.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Lethal Quill Shot move icon from Jurassic World Alive

Target highest damage opponent. Attack . Reduce Damage 50% for 2 turns, 4 attacks.

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Delay: 1. Cooldown: 2.

Critical Ambush move icon from Jurassic World Alive

Priority.

Target Self. Increase Speed 30% for 2 turns. Dodge 75% chance, 67% of damage, for 2 turns, 2 attacks.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target Self. Increase Crit Chance 50% for 2 turns, 2 attacks. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7505,625
Damage1,3001,950
Speed117157
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,417837
1815020,0002,538879
1920030,0002,665923
2025040,0002,798970
2130050,0002,9381,018
2235060,0003,0851,069
2340070,0003,2391,122
2450080,0003,4011,179
2575090,0003,5711,238
261,000100,0003,7501,300
271,250120,0003,9371,364
281,500150,0004,1341,433
292,000200,0004,3411,504
302,500250,0004,5581,580
313,000250,0004,7621,651
323,000250,0004,9501,716
333,000250,0005,1371,781
343,000250,0005,3431,852
353,000250,0005,6251,950
26 left
HP 3,750DMG 1,300SPD 117
Simulated battles · Level 26 vs 26 · No boosts

How to beat Scorpios Rex: counters that win

Battle level
216 of 494 beat it165 it beats

To beat Scorpios Rex, bring Tyrannosaur Doe, the best Legendary counter. Use Maternal Roar, then Instant Precise Impact to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Scorpios Rex: Aliorasuchus, Aquiraptor and Indolycan beat it at level 26, and it beats 165 of 494 creatures.

How to beat Scorpios Rex with Tyrannosaur Doe, move by move

  • If Scorpios Rex opens with Fierce Strike: Maternal Roar. Wins with 100% HP left.
  • If Scorpios Rex opens with Cunning Impact: Maternal Roar. Wins with 100% HP left.
  • If Scorpios Rex opens with Camouflage: Maternal Roar, then Instant Precise Impact. Wins with 100% HP left.

Each fight is played out move by move. Scorpios Rex sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Scorpios Rex, a Legendary creature in Jurassic World Alive
Scorpios Rex
3,750 / 3,750 HP

If Scorpios Rex opens with…

  1. Turn 14,500 vs 0 HP
    • Tyrannosaur Doe uses Maternal Roar4,331 damage
    • Scorpios Rex picks Fierce Strike, but Tyrannosaur Doe acts first and knocks it out with Maternal Roar, so Fierce Strike never happens.

Tyrannosaur Doe wins with 4,500 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Tyrannosaur Doe is higher level or boosted, this win only gets safer; if Scorpios Rex is, it can turn the result, so check both builds first.

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All 216 creatures that can beat Scorpios Rex

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 48 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Scorpios Rex in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.