Build options
Compare WuerhosaurusCreate a custom version

Your build

Health
4,500
Damage
1,100
Speed
115
Armor
25%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
Immune
Rend
0%
Speed reduction
75%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Thagomizer move icon from Jurassic World Alive

Target all opponents. Remove all positive effects. Reduce Speed 50% for 2 turns. Attack , bypassing Absorb. Vulnerable 50% for 2 turns, 2 attacks. Attack , bypassing Absorb.

Cooldown: 2.

Priority.

Target Self. Heal 20% max HP. Cleanse. Shield 50% for 1 turn, 4 attacks. Taunt 1 turn.

Target fastest opponent. Reduce Speed 50% for 2 turns.

Cooldown: 2.

Medium Resilient Counter-Attack move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target attacker. Remove Cloak.

Target fastest opponent. Remove Dodge.

Target attacker. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,1001,650
Speed115155
Armor25%25%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,780435
81504001,869457
92006001,963479
102508002,061503
113001,0002,164529
123502,0002,272555
134004,0002,386583
145006,0002,505612
157508,0002,631643
161,00010,0002,762675
171,25015,0002,900709
181,50020,0003,045744
192,00030,0003,198781
202,50040,0003,357820
213,00050,0003,525861
223,50060,0003,702904
234,00070,0003,887950
245,00080,0004,081997
257,50090,0004,2851,047
2610,000100,0004,5001,100
2712,500120,0004,7251,155
2815,000150,0004,9611,212
2920,000200,0005,2091,273
3025,000250,0005,4691,337
3130,000250,0005,7151,397
3230,000250,0005,9401,452
3330,000250,0006,1651,507
3430,000250,0006,4121,567
3530,000250,0006,7501,650
26 left
HP 4,500DMG 1,100SPD 115
Simulated battles · Level 26 vs 26 · No boosts

How to beat Wuerhosaurus: counters that win

Battle level
213 of 494 beat it241 it beats

To beat Wuerhosaurus, bring Nodosaurus, the best Rare counter. Use Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike to win with about 57% HP left. Overall best: Quetzalvexus (Apex). Wuerhosaurus: Quetzalvexus, Distortus Rex and Draco Intrepidus beat it at level 26, and it beats 241 of 494 creatures.

How to beat Wuerhosaurus with Nodosaurus, move by move

  • If Wuerhosaurus opens with Resilient Strike: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 66% HP left.
  • If Wuerhosaurus opens with Thagomizer: Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike. Wins with 57% HP left.
  • If Wuerhosaurus opens with Taunting Heal Bellow: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike. Wins with 63% HP left.

Each fight is played out move by move. Wuerhosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Wuerhosaurus, a Rare creature in Jurassic World Alive
Wuerhosaurus
4,500 / 4,500 HP

If Wuerhosaurus opens with…

  1. Turn 14,156 vs 3,627 HP
  2. Turn 2Most likely roll4,156 vs 3,218 HP
  3. Turn 34,323 vs 2,345 HP
  4. Turn 44,268 vs 1,472 HP
  5. Turn 54,350 vs 1,936 HP
  6. Turn 62,792 vs 1,063 HP
  7. Turn 73,163 vs 0 HP

Nodosaurus wins with 3,163 HP left (73%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Wuerhosaurus is, it can turn the result, so check both builds first.

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All 213 creatures that can beat Wuerhosaurus

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Wuerhosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.