Spliced with ancient crocodilian DNA, Majundasuchus is one of the fastest and most flexible attackers in the theropod bloodline. Unlike most dinosaurs, it also has impeccable eyesight.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
3,750
5,625
Damage
1,100
1,650
Speed
108
148
Armor
0%
0%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
7
100
200
1,483
435
8
150
400
1,558
457
9
200
600
1,636
479
10
250
800
1,717
503
11
300
1,000
1,803
529
12
350
2,000
1,894
555
13
400
4,000
1,988
583
14
500
6,000
2,088
612
15
750
8,000
2,192
643
16
1,000
10,000
2,302
675
17
1,250
15,000
2,417
709
18
1,500
20,000
2,538
744
19
2,000
30,000
2,665
781
20
2,500
40,000
2,798
820
21
3,000
50,000
2,938
861
22
3,500
60,000
3,085
904
23
4,000
70,000
3,239
950
24
5,000
80,000
3,401
997
25
7,500
90,000
3,571
1,047
26
10,000
100,000
3,750
1,100
27
12,500
120,000
3,937
1,155
28
15,000
150,000
4,134
1,212
29
20,000
200,000
4,341
1,273
30
25,000
250,000
4,558
1,337
31
30,000
250,000
4,762
1,397
32
30,000
250,000
4,950
1,452
33
30,000
250,000
5,137
1,507
34
30,000
250,000
5,343
1,567
35
30,000
250,000
5,625
1,650
26 left
HP 3,750DMG 1,100SPD 108
Simulated battles · Level 26 vs 26 · No boosts
How to beat Majundasuchus: counters that win
Battle level
273 of 494 beat it155 it beats
To beat Majundasuchus, bring Nodosaurus, the best Rare counter. Use Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact to win with about 100% HP left. Overall best: Indolycan (Apex). Majundasuchus: Indolycan, Indoraptor Mattel and Quetzalvexus beat it at level 26, and it beats 155 of 494 creatures.
How to beat Majundasuchus with Nodosaurus, move by move
If Majundasuchus opens with Resilient Strike: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.
If Majundasuchus opens with Taunting Defense: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact. Wins with 100% HP left.
If Majundasuchus opens with Ferocious Strike: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.
If Majundasuchus opens with Cleansing Impact: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact. Wins with 100% HP left.
Each fight is played out move by move. Majundasuchus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Rare counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Majundasuchus is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Majundasuchus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.