Build options
Compare Dimetrodon Gen 2Create a custom version

Your build

Health
4,800
Damage
1,200
Speed
112
Armor
0%
Crit chance
15%
Crit damage
1.4×

Resistances

Permanent protection · 100% = immune

Crit reduction
75%
Bleed (DoT)
Immune
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Defense Shattering Strike move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Fierce Critical Impact move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Remove Taunt. Attack , always critical, bypassing Armor.

Cooldown: 2.

Target Self. Increase Crit Chance 75% for 1 turn, 1 attack.

Target lowest HP opponent. Attack .

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,2001,800
Speed112152
Armor0%0%
Crit chance15%15%
Crit damage1.4×1.4×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,488372
3150101,562390
4200251,640410
5250501,722430
63001001,809452
73502001,899474
84004001,994498
95006002,094523
107508002,198549
111,0001,0002,308577
121,2502,0002,424606
131,5004,0002,545636
142,0006,0002,672668
152,5008,0002,806701
163,00010,0002,946736
173,50015,0003,094773
184,00020,0003,248812
195,00030,0003,411852
207,50040,0003,581895
2110,00050,0003,760940
2212,50060,0003,948987
2315,00070,0004,1461,036
2420,00080,0004,3531,088
2525,00090,0004,5711,142
2630,000100,0004,8001,200
2735,000120,0005,0401,260
2840,000150,0005,2921,323
2950,000200,0005,5561,389
3075,000250,0005,8341,458
31100,000250,0006,0961,524
32100,000250,0006,3361,584
33100,000250,0006,5761,644
34100,000250,0006,8401,710
35100,000250,0007,2001,800
26 left
HP 4,800DMG 1,200SPD 112
Simulated battles · Level 26 vs 26 · No boosts

How to beat Dimetrodon Gen 2: counters that win

Battle level
387 of 494 beat it108 it beats

To beat Dimetrodon Gen 2, bring Diplocaulus, the best Common counter. Use Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike to win with about 72% HP left. Overall best: Aliorasuchus (Unique). Dimetrodon Gen 2: Aliorasuchus, Cryolophosaurus Mattel and Distortus Rex beat it at level 26, and it beats 108 of 494 creatures.

How to beat Dimetrodon Gen 2 with Diplocaulus, move by move

  • If Dimetrodon Gen 2 opens with Defense Shattering Strike: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. Wins with 72% HP left.
  • If Dimetrodon Gen 2 opens with Fierce Critical Impact: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. Wins with 72% HP left.

Each fight is played out move by move. Dimetrodon Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

3,300 / 3,300 HP
VSReady
Dimetrodon Gen 2, a Common creature in Jurassic World Alive
Dimetrodon Gen 2
4,800 / 4,800 HP

If Dimetrodon Gen 2 opens with…

  1. Turn 1Most likely roll3,102 vs 3,180 HP
  2. Turn 2Most likely roll2,687 vs 1,560 HP
  3. Turn 32,687 vs 0 HP

Diplocaulus wins with 2,687 HP left (81%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Diplocaulus is higher level or boosted, this win only gets safer; if Dimetrodon Gen 2 is, it can turn the result, so check both builds first.

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All 387 creatures that can beat Dimetrodon Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 16 of 16 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Dimetrodon Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.