Build options
Compare SinoceratopsCreate a custom version

Your build

Health
3,550
Damage
1,400
Speed
107
Armor
25%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
75%
Rend
0%
Speed reduction
0%
Stun
Immune
Swap prevention
75%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,400. Cleanse. Increase Speed 10% for 2 turns. Shield 50% for 1 turn, 8 attacks.

Cooldown: 2.

Instant Charge move icon from Jurassic World Alive

Priority.

Target highest damage opponent. Attack .

Target random opponent. Stun 75% chance for 1 turn.

Delay: 1. Cooldown: 2.

Swap in Stunning Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack , bypassing Armor. Stun 66% chance for 1 turn.

Target Self. Lockdown 2 turns.

Stunning Obstruction move icon from Jurassic World Alive

Target escaping opponent. Prevent swap 2 turns.

Target fastest opponent. Stun 100% chance for 1 turn.

Target escaping opponent. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (107 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,5505,325
Damage1,4002,100
Speed107147
Armor25%25%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,793707
131504,0001,882742
142006,0001,976779
152508,0002,075818
1630010,0002,179859
1735015,0002,288902
1840020,0002,402947
1950030,0002,522994
2075040,0002,6491,044
211,00050,0002,7811,096
221,25060,0002,9201,151
231,50070,0003,0661,209
242,00080,0003,2191,269
252,50090,0003,3811,333
263,000100,0003,5501,400
273,500120,0003,7271,469
284,000150,0003,9131,543
295,000200,0004,1091,620
307,500250,0004,3151,701
3110,000250,0004,5081,778
3210,000250,0004,6861,848
3310,000250,0004,8631,918
3410,000250,0005,0581,994
3510,000250,0005,3252,100
26 left
HP 3,550DMG 1,400SPD 107
Simulated battles · Level 26 vs 26 · No boosts

How to beat Sinoceratops: counters that win

Battle level
281 of 494 beat it162 it beats

To beat Sinoceratops, bring Blonde, the best Epic counter. Use Group Devouring Impact, then Instant Cunning Strike to win with about 100% HP left. Overall best: Indolycan (Apex). Sinoceratops: Indolycan, Magnaraptor and Quetzalvexus beat it at level 26, and it beats 162 of 494 creatures.

How to beat Sinoceratops with Blonde, move by move

  • If Sinoceratops opens with Resilient Strike: Group Devouring Impact, then Instant Cunning Strike. Wins with 100% HP left.
  • If Sinoceratops opens with Dig in: Group Devouring Impact, then Instant Cunning Strike. Wins with 100% HP left.

Each fight is played out move by move. Sinoceratops sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Sinoceratops, an Epic creature in Jurassic World Alive
Sinoceratops
3,550 / 3,550 HP

If Sinoceratops opens with…

  1. Turn 13,521 vs 1,090 HP
  2. Turn 24,200 vs 0 HP

Blonde wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Sinoceratops is, it can turn the result, so check both builds first.

Loading…

Loading…

All 281 creatures that can beat Sinoceratops

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 45 Epic

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Sinoceratops in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.