Big Eatie, an Omega Wildcard creature in Jurassic World Alive
OmegaWildcardNon-hybrid

Big Eatie

Mother to a young tyrannosaurus, Big Eatie is ready to crush anything that may threaten her offspring. Her jaws are able to rend through any other dinosaur's defenses.

Build options
Compare Big EatieCreate a custom version

Your build

Health
800
Damage
500
Speed
105
Armor
5%
Crit chance
0%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Includes the Omega milestones unlocked by level 26 (+50% damage over time at level 11). Each milestone is claimed in game for DNA.

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
75%
Rend
50%
Speed reduction
0%
Stun
50%
Swap prevention
50%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
75%
Healing reduction
0%
Daze
0%

Set boosts and Omega training in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Priority.

Target all allies. Increase Armor 15% for 1 turn, 4 attacks. Dodge 100% chance, 50% of damage, for 1 turn, 4 attacks. Increase Speed 15% for 1 turn.

Target all opponents. Reduce Damage 25% for 1 turn, 2 attacks.

Dispersed Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target all opponents. Destroy shields. Remove Taunt. Attack , bypassing Armor, Absorb.

Cooldown: 1.

Dual Rending Assault move icon from Jurassic World Alive

Target highest HP opponent. Destroy shields. Rend 40% max HP, bypassing Armor. Rend 40% max HP, bypassing Armor.

Cooldown: 2.

Focused Devour Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target highest HP opponent. Remove Taunt. Destroy shields.

Target lowest HP opponent. Attack , bypassing Armor. Devour heal 60% over 4 turns.

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Delay: 1. Cooldown: 1.

Rude Awakening

Counter-attack

Target Self. Increase Damage 25% for 1 turn, 1 attack. Cleanse Damage reduction. Heal 25% max HP.

Target attacker. Attack , bypassing Armor.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (105 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health80010,335
Damage5004,020
Speed105155
Armor5%25%
Crit chance0%15%
Crit damage1.25×1.25×

Before conditional battle effects.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,000800500
31001,500800500
41002,000800500
55002,500800500
65003,000800500
75003,500800500
85004,000800500
95005,000800500
101,0007,000800500
111,0008,000800500
121,00010,000800500
131,00012,000800500
141,00015,000800500
151,50020,000800500
161,50025,000800500
171,50030,000800500
181,50035,000800500
191,50045,000800500
202,00050,000800500
212,00065,000800500
222,00080,000800500
232,00095,000800500
242,000120,000800500
252,700150,000800500
262,700180,000800500
272,700210,000800500
282,700250,000800500
292,700300,000800500
302,800350,000800500
313,500400,000800500
324,000400,000800500
334,500400,000800500
345,000400,000800500
355,500400,000800500
26 left
182 left
HP 800DMG 500SPD 105ARM 5%CRIT 0%