Build options
Compare Pyroraptor Gen 2Create a custom version

Your build

Health
3,150
Damage
1,200
Speed
129
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
25%
Bleed (DoT)
0%
Damage reduction
15%
Rend
0%
Speed reduction
50%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Nullifying Impact move icon from Jurassic World Alive

Target most positive effects opponent. Remove all effects.

Target lowest HP opponent. Attack .

Cooldown: 2.

Distracting Impact move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,1504,725
Damage1,2001,800
Speed129169
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,246474
81504001,308498
92006001,374523
102508001,443549
113001,0001,515577
123502,0001,591606
134004,0001,670636
145006,0001,753668
157508,0001,841701
161,00010,0001,933736
171,25015,0002,030773
181,50020,0002,131812
192,00030,0002,238852
202,50040,0002,350895
213,00050,0002,468940
223,50060,0002,591987
234,00070,0002,7201,036
245,00080,0002,8571,088
257,50090,0003,0001,142
2610,000100,0003,1501,200
2712,500120,0003,3071,260
2815,000150,0003,4721,323
2920,000200,0003,6461,389
3025,000250,0003,8281,458
3130,000250,0004,0001,524
3230,000250,0004,1581,584
3330,000250,0004,3151,644
3430,000250,0004,4881,710
3530,000250,0004,7251,800
26 left
HP 3,150DMG 1,200SPD 129
Simulated battles · Level 26 vs 26 · No boosts

How to beat Pyroraptor Gen 2: counters that win

Battle level
386 of 494 beat it100 it beats

To beat Pyroraptor Gen 2, bring Arsinoitherium, the best Rare counter. Use Regenerating Strike, then Rooted Instant Trample to win with about 85% HP left. Overall best: Aquilosaurus (Unique). Pyroraptor Gen 2: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 100 of 494 creatures.

How to beat Pyroraptor Gen 2 with Arsinoitherium, move by move

  • If Pyroraptor Gen 2 opens with Cunning Strike: Regenerating Strike, then Rooted Instant Trample. Wins with 96% HP left.
  • If Pyroraptor Gen 2 opens with Nullifying Impact: Regenerating Strike, then Rooted Instant Trample. Wins with 85% HP left.
  • If Pyroraptor Gen 2 opens with Distracting Impact: Regenerating Strike, then Rooted Instant Trample. Wins with 85% HP left.

Each fight is played out move by move. Pyroraptor Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Pyroraptor Gen 2, a Rare creature in Jurassic World Alive
Pyroraptor Gen 2
3,150 / 3,150 HP

If Pyroraptor Gen 2 opens with…

  1. Turn 14,298 vs 1,710 HP
  2. Turn 24,298 vs 0 HP

Arsinoitherium wins with 4,298 HP left (96%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Arsinoitherium is higher level or boosted, this win only gets safer; if Pyroraptor Gen 2 is, it can turn the result, so check both builds first.

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All 386 creatures that can beat Pyroraptor Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 49 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Pyroraptor Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.