Build options
Compare StegoceratopsCreate a custom version

Your build

Health
3,900
Damage
1,100
Speed
111
Armor
25%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
50%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Instant Resilient Strike move icon from Jurassic World Alive

Priority.

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,100. Cleanse. Increase Speed 10% for 2 turns. Shield 50% for 1 turn, 8 attacks.

Cooldown: 2.

Group Decelerating Impact move icon from Jurassic World Alive

Target all opponents. Reduce Speed 50% for 2 turns. Attack , bypassing Absorb.

Cooldown: 1.

Target fastest opponent. Attack . Reduce Speed 50% for 2 turns, 4 attacks. Vulnerable 50% for 2 turns, 1 attack. Stun 75% chance for 1 turn.

Cooldown: 2.

Swap in Stunning Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack , bypassing Armor. Stun 66% chance for 1 turn.

Target Self. Lockdown 2 turns.

Collision move icon from Jurassic World Alive

Collision

On escape

Target escaping opponent. Attack , always critical.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (111 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,9005,850
Damage1,1001,650
Speed111151
Armor25%25%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,969555
131504,0002,068583
142006,0002,171612
152508,0002,280643
1630010,0002,394675
1735015,0002,513709
1840020,0002,639744
1950030,0002,771781
2075040,0002,910820
211,00050,0003,055861
221,25060,0003,208904
231,50070,0003,368950
242,00080,0003,537997
252,50090,0003,7141,047
263,000100,0003,9001,100
273,500120,0004,0941,155
284,000150,0004,2991,212
295,000200,0004,5141,273
307,500250,0004,7401,337
3110,000250,0004,9531,397
3210,000250,0005,1481,452
3310,000250,0005,3431,507
3410,000250,0005,5571,567
3510,000250,0005,8501,650
26 left
HP 3,900DMG 1,100SPD 111
Simulated battles · Level 26 vs 26 · No boosts

How to beat Stegoceratops: counters that win

Battle level
235 of 494 beat it199 it beats

To beat Stegoceratops, bring Gigantspinosaurus, the best Epic counter. Use Bracing Taunt and Impact, then Group Resilient Strike to win with about 80% HP left. Overall best: Quetzalvexus (Apex). Stegoceratops: Quetzalvexus, Distortus Rex and Shantrospinos beat it at level 26, and it beats 199 of 494 creatures.

How to beat Stegoceratops with Gigantspinosaurus, move by move

  • If Stegoceratops opens with Instant Resilient Strike: Bracing Taunt and Impact, then Group Resilient Strike, then Bracing Taunt and Impact, then Group Resilient Strike. Wins with 90% HP left.
  • If Stegoceratops opens with Dig in: Bracing Taunt and Impact, then Nullifying Rampage. Wins with 90% HP left.
  • If Stegoceratops opens with Group Decelerating Impact: Bracing Taunt and Impact, then Group Resilient Strike. Wins with 80% HP left.
  • If Stegoceratops opens with Stunning Slowing Vulnerable Impact: Bracing Taunt and Impact, then Group Resilient Strike. Wins with 80% HP left.

Each fight is played out move by move. Stegoceratops sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,980 / 4,980 HP
VSReady
Stegoceratops, an Epic creature in Jurassic World Alive
Stegoceratops
3,900 / 3,900 HP

If Stegoceratops opens with…

  1. Turn 14,980 vs 2,325 HP
  2. Turn 24,646 vs 1,275 HP
  3. Turn 34,980 vs 1,588 HP
  4. Turn 44,479 vs 0 HP

Gigantspinosaurus wins with 4,479 HP left (90%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Gigantspinosaurus is higher level or boosted, this win only gets safer; if Stegoceratops is, it can turn the result, so check both builds first.

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All 235 creatures that can beat Stegoceratops

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 33 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Stegoceratops in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.