Build options
Compare LystrosuchusCreate a custom version

Your build

Health
3,900
Damage
1,150
Speed
123
Armor
10%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
33%
Speed reduction
50%
Stun
50%
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Priority.

Target Self. Heal 33% max HP. Cleanse. Increase Speed 10% for 2 turns. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Delay: 1. Cooldown: 3.

Resilient Rampage move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Delay: 1. Cooldown: 1.

Stunning Impact and Run move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target highest damage opponent. Stun 75% chance for 1 turn.

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Swap in Stunning Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack , bypassing Armor. Stun 66% chance for 1 turn.

Target Self. Lockdown 2 turns.

Low Tide move icon from Jurassic World Alive

Low Tide

On escape

Target Self. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Increase Speed 10% for 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (123 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,9005,850
Damage1,1501,725
Speed123163
Armor10%10%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,513741
1815020,0002,639778
1920030,0002,771817
2025040,0002,910858
2130050,0003,055901
2235060,0003,208946
2340070,0003,368993
2450080,0003,5371,043
2575090,0003,7141,095
261,000100,0003,9001,150
271,250120,0004,0941,207
281,500150,0004,2991,267
292,000200,0004,5141,331
302,500250,0004,7401,397
313,000250,0004,9531,460
323,000250,0005,1481,518
333,000250,0005,3431,575
343,000250,0005,5571,638
353,000250,0005,8501,725
26 left
HP 3,900DMG 1,150SPD 123
Simulated battles · Level 26 vs 26 · No boosts

How to beat Lystrosuchus: counters that win

Battle level
321 of 494 beat it149 it beats

To beat Lystrosuchus, bring Becklolyth, the best Legendary counter. Use Group Devouring Impact, then Precise Piercing Rampage to win with about 100% HP left. Overall best: Indolycan (Apex). Lystrosuchus: Indolycan, Quetzalvexus and Alankydactylus beat it at level 26, and it beats 149 of 494 creatures.

Each fight is played out move by move. Lystrosuchus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Lystrosuchus, a Legendary creature in Jurassic World Alive
Lystrosuchus
3,900 / 3,900 HP
  1. Turn 13,685 vs 1,690 HP
  2. Turn 24,200 vs 0 HP

Becklolyth wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Becklolyth is higher level or boosted, this win only gets safer; if Lystrosuchus is, it can turn the result, so check both builds first.

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All 321 creatures that can beat Lystrosuchus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 86 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Lystrosuchus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.