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Rativates
OmegaCunning + FierceNon-hybrid

Rativates

Rativates means 'raft seer'-- so named for its resemblance to the extant bird species ratites. Rativates is a swift moving ornithomimid that stood smaller compared to most of its cousins.

Build your creature

Health
1,170
Damage
485
Speed
114
Armor
0%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 124 points. +30 per point · cap 4,890 before boosts Up to 124 available for this stat with your current allocation.
0 of 111 points. +15 per point · cap 2,150 before boosts Up to 111 available for this stat with your current allocation.
0 of 17 points. +1 per point · cap 131 before boosts Up to 17 available for this stat with your current allocation.
0 of 5 points. +1 percentage points per point · cap 5% before boosts Up to 5 available for this stat with your current allocation.
0 of 30 points. +1 percentage points per point · cap 40% before boosts Up to 30 available for this stat with your current allocation.
0 of 25 points. +1 percentage points per point · cap 1.5× before boosts Up to 25 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,1707,335
Damage4853,225
Speed114171
Armor0%5%
Crit chance10%40%
Crit damage1.25×1.5×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,170485
31001,5001,170485
41002,0001,170485
55002,5001,170485
65003,0001,170485
75003,5001,170485
85004,0001,170485
95005,0001,170485
101,0007,0001,170485
111,0008,0001,170485
121,00010,0001,170485
131,00012,0001,170485
141,00015,0001,170485
151,50020,0001,170485
161,50025,0001,170485
171,50030,0001,170485
181,50035,0001,170485
191,50045,0001,170485
202,00050,0001,170485
212,00065,0001,170485
222,00080,0001,170485
232,00095,0001,170485
242,000120,0001,170485
252,700150,0001,170485
262,700180,0001,170485
272,700210,0001,170485
282,700250,0001,170485
292,700300,0001,170485
302,800350,0001,170485
313,500400,0001,170485
324,000400,0001,170485
334,500400,0001,170485
345,000400,0001,170485
355,500400,0001,170485
Level 26HP 1,170DMG 485SPD 114

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Offensive Stance

Lv 1+Delay 0Cooldown 0Priority

Self. cleanse vulnerability; cleanse damage reduction; cleanse speed reduction; 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks; increase Damage by 25% for 2 turns, 4 attacks; increase Crit Chance by 33% for 2 turns, 4 attacks.

active · Move 2

Shattering Triple Jab

Lv 1+Delay 0Cooldown 0

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks; destroy shields; attack 0.5x; attack 0.5x; attack 0.5x.

active · Move 3

Jab and Weave

Lv 11+Delay 0Cooldown 1Priority

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns, 4 attacks; attack 1x; attack 1x.

Self. 75% chance to dodge 67% of damage for 3 turns, 4 attacks.

Lv 21+Delay 1Cooldown 1

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks; destroy shields; bypass armor, deal 60% of max HP as damage (rend).

Counter, swap & passive abilities 4
Lv 6+Delay 0Cooldown 0

Attacker. reduce Armor by 15% for 2 turns, 4 attacks; attack 0.75x; attack 0.75x.

Lv 1+Delay 0Cooldown 0

Self. heal 25% of max HP; cleanse all negative effects; increase Damage by 25% for 2 turns, 4 attacks; increase Crit Chance by 25% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Rativates’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot