Compare Jurassic World Alive dinosaurs

  1. RebelLegendary
Level

Comparing Rebel. Level 26, no boosts, no enhancements.

Level 26, no boosts, no enhancements.

Stats

Stats: Level 26, no boosts, no enhancements
StatRebel
Health4,280
Damage1,450
Speed127
Armor10%
Crit chance20%
Crit damage1.25×
Level26
ClassCunning + Resilient

The highest value in each row is in bold, with its lead over the next best.

Moves

Rebel

  • Instant Cunning Strike move icon from Jurassic World Alive
    Delay 0 · Cooldown 0Priority

    Self: cleanse damage over time. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks, reduce Crit Chance by 100% for 1 turn, 2 attacks, remove crit increase, remove damage increase, attack 1x. Self: 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

  • Harden move icon from Jurassic World Alive
    Delay 0 · Cooldown 2

    Highest HP opponent: attack 1.5x. All allies: increase Armor by 50% for 2 turns, 4 attacks. Self: cleanse all negative effects.

  • Delay 1 · Cooldown 2Priority

    Highest damage opponent: reduce Damage by 75% for 2 turns, 4 attacks, attack 2x. Self: swap out.

  • Shielded Decelerating Impact move icon from Jurassic World Alive
    Delay 0 · Cooldown 1

    Self: shield 50% for 1 turn, 4 attacks. Lowest HP opponent: bypass dodge, attack 1.5x. Self: reduce Speed by 50% for 2 turns, 2 attacks.

Counter, swap-in and passive (4)
  • Counter

    Self: increase Crit Chance by 20% for 2 turns, 4 attacks, increase Speed by 20% for 2 turns, 4 attacks.

  • Swap-in

    Highest damage opponent: reduce all resistance by 50% for 2 turns, 4 attacks, vulnerable 50% for 2 turns, 2 attacks. Self: cannot swap for 2 turns.

  • On escape

    Attacker: prevent swap for 1 turn.

  • Passive Counter Attack move icon from Jurassic World Alive
    Passive

    Self: counter-attack.

Resistances

  • Immune: Stun and Swap prevention
  • 75%: Damage reduction
  • 50%: Crit reduction and Speed reduction
  • 33%: Rend
  • 0%: Damage over time, Taunt, Vulnerability, Armor reduction, Affliction, Healing reduction and Daze

Counters

From simulated one-on-one battles at level 26 with no boosts, against 494 creatures.

  • Rebel beats 313 of 494 and is beaten by 116.

Beats Rebel (116)

Tier, build and costs

Simulated tier
Simulated tier list placement
ItemRebel
TierB tier, wins 70%
Rank134 of 495

From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.

Enhancements
Enhancements
ItemRebel
EnhancementsNone

Stats on this page leave enhancements out. Plan them on each creature’s page.

Costs to level 26
Costs to level 26
ItemRebel
DNA4,000level 16 to 26
Coins555,000
To create200 DNA
Fusion
Fusion
ItemRebel
Made fromNot a hybrid
Fuses intoCeranosaurus
Tournaments and raids
Tournaments and raids
ItemRebel
Tournament formatsAllowed in 124 of 289
RaidNot a raid boss

Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.