Build options
Compare ScutophicyonCreate a custom version

Your build

Health
4,050
Damage
1,350
Speed
118
Armor
10%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
75%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Revenge Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Revenge Protection move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Shield 50% for 2 turns, 2 attacks.

Cooldown: 1.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Target lowest HP opponent. Attack .

Target Self. Shield 50% for 4 turns, 4 attacks.

Cooldown: 1.

Resilient Group Rampage move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target all opponents. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Delay: 1. Cooldown: 2.

Disarming Lockdown on Escape move icon from Jurassic World Alive

Target escaping opponent. Prevent swap 1 turn.

Target highest HP opponent. Reduce Armor 100% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0506,075
Damage1,3502,025
Speed118158
Armor10%10%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,610870
1815020,0002,741913
1920030,0002,878959
2025040,0003,0221,007
2130050,0003,1731,057
2235060,0003,3311,110
2340070,0003,4981,166
2450080,0003,6731,224
2575090,0003,8571,285
261,000100,0004,0501,350
271,250120,0004,2521,417
281,500150,0004,4651,488
292,000200,0004,6881,562
302,500250,0004,9221,640
313,000250,0005,1431,714
323,000250,0005,3461,782
333,000250,0005,5481,849
343,000250,0005,7711,923
353,000250,0006,0752,025
26 left
HP 4,050DMG 1,350SPD 118
Simulated battles · Level 26 vs 26 · No boosts

How to beat Scutophicyon: counters that win

Battle level
229 of 494 beat it242 it beats

To beat Scutophicyon, bring Becklolyth, the best Legendary counter. Use Dodging Lockdown Shriek, then Precise Piercing Rampage to win with about 83% HP left. Overall best: Indolycan (Apex). Scutophicyon: Indolycan, Shantrospinos and Proto Lux beat it at level 26, and it beats 242 of 494 creatures.

How to beat Scutophicyon with Becklolyth, move by move

  • If Scutophicyon opens with Instant Defense Shattering Strike: Dodging Lockdown Shriek, then Precise Piercing Rampage. Wins with 83% HP left.
  • If Scutophicyon opens with Revenge Fierce Impact: Dodging Lockdown Shriek, then Group Devouring Impact. Wins with 85% HP left.
  • If Scutophicyon opens with Revenge Protection: Dodging Lockdown Shriek, then Group Devouring Impact. Wins with 92% HP left.

Each fight is played out move by move. Scutophicyon sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Scutophicyon, a Legendary creature in Jurassic World Alive
Scutophicyon
4,050 / 4,050 HP

If Scutophicyon opens with…

  1. Turn 1Most likely roll3,727 vs 2,724 HP
  2. Turn 23,727 vs 0 HP

Becklolyth wins with 3,727 HP left (89%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Becklolyth is higher level or boosted, this win only gets safer; if Scutophicyon is, it can turn the result, so check both builds first.

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All 229 creatures that can beat Scutophicyon

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 56 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Scutophicyon in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.