Compare Jurassic World Alive dinosaurs
ProcerathomimusEpic
'93 Classic T. RexOmega
AcrocanthopsLegendary
AcrocanthosaurusEpic
AenocyonyxUnique
AerospinosaurusUnique
AerotitanEpic
AilurarctosEpic
AlacranixApex
AlankydactylusApex
AlankyloceratopsUnique
AlankylosaurusLegendary
AlanqaEpic
AlbertoceviaUnique
AlbertosaurusRare
AlbertospinosUnique
AlioramusEpic
AliorasuchusUnique
AllodriguesUnique
AlloraptorLegendary
AllosaurusCommon
Allosaurus Gen2Epic
AllosinosaurusLegendary
AmargasaurusRare
AmargocephalusEpic
AmpelorexUnique
AmpelosaurusEpic
AmphicyonCommon
AndrewsarchusRare
AndrewtheriumEpic
AndrewtodonEpic
AndrewtopsUnique
AngelLegendary
AnimantarxEpic
AnkylocodonRare
AnkylodactylusLegendary
AnkylodicurusEpic
AnkylomolochLegendary
Ankylos LuxApex
AnkylosaurusEpic
Ankylosaurus Gen 2Common- 488 more. Keep typing to narrow the list.
Comparing Procerathomimus. Level 26, no boosts, no enhancements.
Level 26, no boosts, no enhancements.
Stats
| Stat | |
|---|---|
| Health | 3,000 |
| Damage | 1,600 |
| Speed | 127 |
| Armor | 0% |
| Crit chance | 5% |
| Crit damage | 1.25× |
| Level | 26 |
| Class | Cunning |
The highest value in each row is in bold, with its lead over the next best.
Moves
Procerathomimus
- Delay 0 · Cooldown 0
Self: cleanse damage over time. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks, reduce Crit Chance by 100% for 1 turn, 2 attacks, remove crit increase, remove damage increase. Lowest HP opponent: attack 1x.
- Delay 1 · Cooldown 2
Highest damage opponent: reduce Damage by 50% for 2 turns, 4 attacks. Lowest HP opponent: attack 2x.
- Delay 0 · Cooldown 1Priority
Highest damage opponent: reduce Damage by 100% for 1 turn, 2 attacks.
- Delay 0 · Cooldown 3Priority
Self: 75% chance to dodge 67% of damage for 3 turns, 4 attacks.
Counter, swap-in and passive (3)
- Counter
Attacker: remove all effects.
- Swap-in
Most positive effects opponent: remove all effects. Self: cannot swap for 2 turns.
- Passive
Self: counter-attack.
Resistances
- Immune: Crit reduction, Damage over time and Damage reduction
- 75%: Stun and Swap prevention
- 0%: Rend, Speed reduction, Taunt, Vulnerability, Armor reduction, Affliction, Healing reduction and Daze
Counters
From simulated one-on-one battles at level 26 with no boosts, against 494 creatures.
- Procerathomimus beats 136 of 494 and is beaten by 322.
Beats Procerathomimus (322)
AquilosaurusUnique · Wins, 100% HP left
AquilotaeApex · Wins, 100% HP left
ArctocanisUnique · Wins, 100% HP left
BecklejaraApex · Wins, 100% HP left
CoelocephalusApex · Wins, 100% HP left
CompsovenatorApex · Wins, 100% HP left
CrichtomolochUnique · Wins, 100% HP left
Cryolophosaurus MattelUnique · Wins, 100% HP left
Tier, build and costs
Simulated tier
| Item | Procerathomimus |
|---|---|
| Tier | D tier, wins 31% |
| Rank | 346 of 495 |
From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.
Enhancements
| Item | Procerathomimus |
|---|---|
| Enhancements | None |
Stats on this page leave enhancements out. Plan them on each creature’s page.
Costs to level 26
| Item | Procerathomimus |
|---|---|
| DNA | 14,250level 11 to 26 |
| Coins | 585,000 |
| To create | 150 DNA |
Fusion
| Item | Procerathomimus |
|---|---|
| Made from | Proceratosaurus (50 DNA, level 10+) + Ornithomimus (50 DNA, level 10+)100 coins per fuse |
| Fuses into | Megamimus |
Tournaments and raids
| Item | Procerathomimus |
|---|---|
| Tournament formats | Allowed in 164 of 289 |
| Raid | Not a raid boss |
Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.