Build options
Compare ErlidracoCreate a custom version

Your build

Health
3,300
Damage
1,500
Speed
130
Armor
0%
Crit chance
15%
Crit damage
1.45×

Resistances

Permanent protection · 100% = immune

Crit reduction
25%
Bleed (DoT)
75%
Damage reduction
75%
Rend
33%
Speed reduction
85%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
33%
Armor reduction
0%
Affliction
0%
Healing reduction
25%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Minimal Speedup Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor.

Target Self. Increase Speed 10% for 3 turns.

Mowing Cunning Swipes move icon from Jurassic World Alive

Target all opponents. Attack , bypassing Armor, Dodge, Absorb. Devour heal 25% over 2 turns.

Target lowest HP opponent. Attack , bypassing Armor, Dodge.

Target Self. Cleanse Damage over time.

Target all opponents. Reduce Damage 50% for 1 turn, 2 attacks.

Target highest damage opponent. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Cooldown: 1.

Distracting Impact and Run move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Priority.

Target Self. Increase Speed 25% for 3 turns.

Target highest damage opponent. Destroy shields. Attack , 3 hits, bypassing Armor, Dodge.

Target fastest opponent. Reduce Speed 50% for 3 turns.

Delay: 1. Cooldown: 2.

Critical Obstruction move icon from Jurassic World Alive

Target Self. Increase Crit Chance 30% for 2 turns, 2 attacks.

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,5002,250
Speed130170
Armor0%0%
Crit chance15%15%
Crit damage1.45×1.45×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,127966
1815020,0002,2331,015
1920030,0002,3451,066
2025040,0002,4621,119
2130050,0002,5851,175
2235060,0002,7141,234
2340070,0002,8501,295
2450080,0002,9931,360
2575090,0003,1421,428
261,000100,0003,3001,500
271,250120,0003,4641,574
281,500150,0003,6381,653
292,000200,0003,8201,736
302,500250,0004,0111,823
313,000250,0004,1911,905
323,000250,0004,3561,980
333,000250,0004,5212,055
343,000250,0004,7022,137
353,000250,0004,9502,250
26 left
HP 3,300DMG 1,500SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Erlidraco: counters that win

Battle level
123 of 494 beat it360 it beats

To beat Erlidraco, bring Titanotor, the best Legendary counter. Use Earth Shaking Stomp, then Fierce Devouring Rampage to win with about 69% HP left. Overall best: Arctocanis (Unique). Erlidraco: Arctocanis, Erlidominus and Indolycan beat it at level 26, and it beats 360 of 494 creatures.

How to beat Erlidraco with Titanotor, move by move

  • If Erlidraco opens with Minimal Speedup Fierce Strike: Earth Shaking Stomp, then Fierce Devouring Rampage. Wins with 78% HP left.
  • If Erlidraco opens with Mowing Cunning Swipes: Earth Shaking Stomp, then Fierce Devouring Rampage. Wins with 69% HP left.

Each fight is played out move by move. Erlidraco sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Erlidraco, a Legendary creature in Jurassic World Alive
Erlidraco
3,300 / 3,300 HP

If Erlidraco opens with…

  1. Turn 13,499 vs 810 HP
  2. Turn 23,997 vs 0 HP

Titanotor wins with 3,997 HP left (78%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Titanotor is higher level or boosted, this win only gets safer; if Erlidraco is, it can turn the result, so check both builds first.

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All 123 creatures that can beat Erlidraco

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 19 of 19 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Erlidraco in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.