Rebirth Spinosaurus Gen 2, a Legendary Fierce and Resilient creature in Jurassic World Alive
LegendaryFierce + ResilientNon-hybrid

Rebirth Spinosaurus Gen 2

Like the other Spinosaurus specimen found on Ile Saint-Hubert, this dinosaur shows the ability to cooperate with other species to hunt, moving out of danger as necessary.

Build options
Compare Rebirth Spinosaurus Gen 2Create a custom version

Your build

Health
4,650
Damage
1,700
Speed
118
Armor
10%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
33%
Rend
33%
Speed reduction
0%
Stun
67%
Swap prevention
Immune
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
25%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Instant Group Fierce Strike move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Vulnerability.

Target all opponents. Destroy shields. Remove Taunt. Attack , bypassing Armor, Absorb.

Target all allies. Shield 50% for 2 turns, 4 attacks. Cleanse Speed reduction. Cleanse Armor reduction. Cleanse Damage over time.

Target all opponents. Reduce Speed 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Reduce Armor 15% for 2 turns, 4 attacks.

Cooldown: 2.

Target highest HP opponent. Reduce Healing 50% for 2 turns. Attack , bypassing Dodge.

Delay: 1. Cooldown: 2.

Alert Fierce Rampage move icon from Jurassic World Alive

50% HP or less

Target Self. Cleanse Damage reduction. Heal 1,700.

Target highest HP opponent. Destroy shields. Attack , bypassing Armor.

Target Self. Swap out.

Cooldown: 2.

Above 50% HPDetails of the Above 50% HP form

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields. Remove Taunt. Attack , bypassing Armor.

Cooldown: 2.

Target Self. Increase Damage 10% for 2 turns, 4 attacks.

Target all opponents. Attack , bypassing Absorb.

Target escaping opponent. Prevent swap 2 turns. Reduce Damage 50% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6506,975
Damage1,7002,550
Speed118158
Armor10%10%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,9971,095
1815020,0003,1471,150
1920030,0003,3041,208
2025040,0003,4691,268
2130050,0003,6431,331
2235060,0003,8251,398
2340070,0004,0161,468
2450080,0004,2171,541
2575090,0004,4281,619
261,000100,0004,6501,700
271,250120,0004,8821,784
281,500150,0005,1261,874
292,000200,0005,3821,967
302,500250,0005,6522,066
313,000250,0005,9052,159
323,000250,0006,1382,244
333,000250,0006,3702,329
343,000250,0006,6262,422
353,000250,0006,9752,550
26 left
HP 4,650DMG 1,700SPD 118
Simulated battles · Level 26 vs 26 · No boosts

How to beat Rebirth Spinosaurus Gen 2: counters that win

Battle level
102 of 494 beat it378 it beats

To beat Rebirth Spinosaurus Gen 2, bring Ticinochops, the best Legendary counter. Use Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike for a 98% win chance. Overall best: Shantrospinos (Apex). Rebirth Spinosaurus Gen 2: Shantrospinos, Proto Lux and Distortus Rex beat it at level 26, and it beats 378 of 494 creatures.

How to beat Rebirth Spinosaurus Gen 2 with Ticinochops, move by move

  • If Rebirth Spinosaurus Gen 2 opens with Instant Group Fierce Strike: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. 98% win.
  • If Rebirth Spinosaurus Gen 2 opens with Group Shielding Roar: Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike, then Instant Cunning Strike. 98% win.
  • If Rebirth Spinosaurus Gen 2 opens with Alert Fierce Rampage: Instant Cunning Strike, then Dispersed Superior Vulnerability Impact, then Instant Cunning Strike. Wins with 29% HP left.

Each fight is played out move by move. Rebirth Spinosaurus Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,270 / 4,270 HP
VSReady
Rebirth Spinosaurus Gen 2, a Legendary creature in Jurassic World Alive
Rebirth Spinosaurus Gen 2
4,650 / 4,650 HP

If Rebirth Spinosaurus Gen 2 opens with…

  1. Turn 1Most likely roll3,897 vs 3,267 HP
  2. Turn 23,897 vs 1,884 HP
  3. Turn 3Most likely roll3,524 vs 1,193 HP
  4. Turn 41,545 vs 502 HP
  5. Turn 51,545 vs 0 HP

Ticinochops wins with 1,545 HP left (36%). Overall win chance across stun and dodge rolls: 98%.

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ticinochops is higher level or boosted, this win only gets safer; if Rebirth Spinosaurus Gen 2 is, it can turn the result, so check both builds first.

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All 102 creatures that can beat Rebirth Spinosaurus Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Rebirth Spinosaurus Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.