Build options
Compare TragodistisCreate a custom version

Your build

Health
4,500
Damage
1,000
Speed
105
Armor
40%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
50%
Stun
0%
Swap prevention
0%
Taunt
Immune
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Dispersed Superior Vulnerability move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target all opponents. Reduce Speed 50% for 2 turns. Attack , bypassing Dodge, Absorb. Vulnerable 50% for 2 turns, 1 attack.

Group Decelerating Impact move icon from Jurassic World Alive

Target all opponents. Reduce Speed 50% for 2 turns. Attack , bypassing Absorb.

Cooldown: 1.

Group Taunting Shields move icon from Jurassic World Alive

Priority.

Target all allies. Shield 50% for 2 turns, 2 attacks.

Target Self. Taunt 1 turn.

Cooldown: 1.

Target Self. Cleanse Damage reduction.

Target lowest current HP ally. Heal 2,000. Cleanse.

Target Self. Increase Speed 30% for 2 turns.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (105 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,0001,500
Speed105145
Armor40%40%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,900644
1815020,0003,045676
1920030,0003,198710
2025040,0003,357746
2130050,0003,525783
2235060,0003,702822
2340070,0003,887863
2450080,0004,081906
2575090,0004,285952
261,000100,0004,5001,000
271,250120,0004,7251,050
281,500150,0004,9611,102
292,000200,0005,2091,157
302,500250,0005,4691,215
313,000250,0005,7151,270
323,000250,0005,9401,320
333,000250,0006,1651,370
343,000250,0006,4121,425
353,000250,0006,7501,500
26 left
HP 4,500DMG 1,000SPD 105
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tragodistis: counters that win

Battle level
146 of 494 beat it171 it beats

To beat Tragodistis, bring Titanotor, the best Legendary counter. Use Intimidating Stance, then Fierce Devouring Rampage to win with about 100% HP left. Overall best: Quetzalvexus (Apex). Tragodistis: Quetzalvexus, Draco Intrepidus and Gryganyth beat it at level 26, and it beats 171 of 494 creatures.

How to beat Tragodistis with Titanotor, move by move

  • If Tragodistis opens with Dispersed Superior Vulnerability: Intimidating Stance, then Fierce Devouring Rampage. Wins with 100% HP left.
  • If Tragodistis opens with Group Decelerating Impact: Intimidating Stance, then Fierce Devouring Rampage. Wins with 100% HP left.
  • If Tragodistis opens with Group Taunting Shields: Intimidating Stance, then Fierce Devouring Rampage. Wins with 100% HP left.
  • If Tragodistis opens with Vitalize: Intimidating Stance, then Fierce Devouring Rampage. Wins with 100% HP left.

Each fight is played out move by move. Tragodistis sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Tragodistis, a Legendary creature in Jurassic World Alive
Tragodistis
4,500 / 4,500 HP

If Tragodistis opens with…

  1. Turn 14,898 vs 4,500 HP
  2. Turn 25,100 vs 0 HP

Titanotor wins with 5,100 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Titanotor is higher level or boosted, this win only gets safer; if Tragodistis is, it can turn the result, so check both builds first.

Loading…

Loading…

All 146 creatures that can beat Tragodistis

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 29 Legendary

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tragodistis in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.