JWA Campaign Course 9: Heal and Cleanse
Healing to regenerate health and cleansing to clear harmful effects. Course 9 has 6 missions across 1 chapter against enemies at level 9–15, with teams of 2 to 4. Clearing it pays 3,450 Game Coins and 1,695 DNA.
How to beat Course 9
Heal when a hit would otherwise knock you out next turn, not at full health. Cleanse right after the enemy applies damage over time, slows or distraction. Healers above level 9 make the Starter missions straightforward.
The game's hint: Using creatures with Healing abilities higher than level 9 will help you complete this Mission!
My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.
Heal
Use Heal to regenerate HP.
What the game teaches here
- Heal
- Use Heal to regenerate HP and outlast opponents.
- Cleanse
- Many Healing abilities also Cleanse, removing negative status effects on your creature.
Starter missions
Heal Mission 1
Healing abilities regenerate lost HP.
Enemy teamRules- Team of 2
- Defeat 2 enemies to win
- You lose after 2 of yours fall
- Slot 1: Creature has Heal effect
Game suggests: Slot 1: Level 9 or higher; Slot 2: Creature has Heal effect, Level 9 or higher.
Rewards
550 Game Coins
126 Meiolania DNA
100 Triceratops DNA
Heal Mission 2
Healing abilities regenerate lost HP.
Rules- Team of 3
- Defeat 3 enemies to win
- You lose after 3 of yours fall
- Slot 1: Creature has Heal effect
Game suggests: Slot 1: Level 9 or higher; Slot 2: Creature has Heal effect, Level 9 or higher; Slot 3: Creature has Heal effect, Level 9 or higher.
Rewards
550 Game Coins
126 Edmontosaurus DNA
100 Postosuchus DNA
Heal Mission 3
Healing abilities regenerate lost HP.
Enemy teamRules- Team of 4
- Defeat 3 enemies to win
- You lose after 3 of yours fall
- Slot 1: Creature has Heal effect
Game suggests: Slot 1: Level 9 or higher; Slot 2: Creature has Heal effect, Level 9 or higher; Slot 3: Creature has Heal effect, Level 9 or higher; Slot 4: Creature has Heal effect, Level 9 or higher.
Rewards
550 Game Coins
126 Triceratops DNA
100 Meiolania DNA
Intermediate missions Clear Heal on Starter difficulty.
Heal Mission 1
Healing abilities regenerate lost HP.
Enemy teamRules- Team of 2
- Defeat 2 enemies to win
- You lose after 2 of yours fall
- Your creatures capped at level 19
- Boosts capped at 5 health, 5 damage, 5 speed
Game suggests: All slots: Creature has Heal effect, Level 14 or higher.
Rewards
600 Game Coins
189 Meiolania DNA
150 Triceratops DNA
Heal Mission 2
Healing abilities regenerate lost HP.
Rules- Team of 3
- Defeat 3 enemies to win
- You lose after 2 of yours fall
- Your creatures capped at level 19
- Boosts capped at 5 health, 5 damage, 5 speed
Game suggests: All slots: Creature has Heal effect, Level 14 or higher.
Rewards
600 Game Coins
189 Edmontosaurus DNA
150 Postosuchus DNA
Heal Mission 3
Healing abilities regenerate lost HP.
Rules- Team of 4
- Defeat 3 enemies to win
- You lose after 2 of yours fall
- Your creatures capped at level 19
- Boosts capped at 5 health, 5 damage, 5 speed
Game suggests: All slots: Creature has Heal effect, Level 14 or higher.
Rewards
600 Game Coins
189 Triceratops DNA
150 Meiolania DNA