JWA Campaign Course 9: Heal and Cleanse

Healing to regenerate health and cleansing to clear harmful effects. Course 9 has 6 missions across 1 chapter against enemies at level 9–15, with teams of 2 to 4. Clearing it pays 3,450 Game Coins and 1,695 DNA.

How to beat Course 9

Heal when a hit would otherwise knock you out next turn, not at full health. Cleanse right after the enemy applies damage over time, slows or distraction. Healers above level 9 make the Starter missions straightforward.

The game's hint: Using creatures with Healing abilities higher than level 9 will help you complete this Mission!

My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.

Heal

Use Heal to regenerate HP.

What the game teaches here
Heal
Use Heal to regenerate HP and outlast opponents.
Cleanse
Many Healing abilities also Cleanse, removing negative status effects on your creature.

Starter missions

  1. Heal Mission 1

    Healing abilities regenerate lost HP.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature has Heal effect

    Game suggests: Slot 1: Level 9 or higher; Slot 2: Creature has Heal effect, Level 9 or higher.

    Rewards
  2. Heal Mission 2

    Healing abilities regenerate lost HP.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature has Heal effect

    Game suggests: Slot 1: Level 9 or higher; Slot 2: Creature has Heal effect, Level 9 or higher; Slot 3: Creature has Heal effect, Level 9 or higher.

    Rewards
  3. Heal Mission 3

    Healing abilities regenerate lost HP.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature has Heal effect

    Game suggests: Slot 1: Level 9 or higher; Slot 2: Creature has Heal effect, Level 9 or higher; Slot 3: Creature has Heal effect, Level 9 or higher; Slot 4: Creature has Heal effect, Level 9 or higher.

    Rewards

Intermediate missions Clear Heal on Starter difficulty.

  1. Heal Mission 1

    Healing abilities regenerate lost HP.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 19
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Heal effect, Level 14 or higher.

    Rewards
  2. Heal Mission 2

    Healing abilities regenerate lost HP.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 19
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Heal effect, Level 14 or higher.

    Rewards
  3. Heal Mission 3

    Healing abilities regenerate lost HP.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 19
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Heal effect, Level 14 or higher.

    Rewards