Build options
Compare SphaerotholusCreate a custom version

Your build

Health
4,000
Damage
1,250
Speed
117
Armor
10%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
25%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
75%
Taunt
0%
Vulnerability
25%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Instant Resilient Impact move icon from Jurassic World Alive

Priority.

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Cooldown: 1.

Stunning Impact and Run move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target highest damage opponent. Stun 75% chance for 1 turn.

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks. Vulnerable 50% for 2 turns, 2 attacks. Attack .

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0006,000
Damage1,2501,875
Speed117157
Armor10%10%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,582494
81504001,662519
92006001,745545
102508001,832572
113001,0001,923601
123502,0002,020631
134004,0002,121662
145006,0002,227696
157508,0002,338730
161,00010,0002,455767
171,25015,0002,578805
181,50020,0002,707846
192,00030,0002,842888
202,50040,0002,984932
213,00050,0003,133979
223,50060,0003,2901,028
234,00070,0003,4551,079
245,00080,0003,6271,133
257,50090,0003,8091,190
2610,000100,0004,0001,250
2712,500120,0004,2001,312
2815,000150,0004,4101,378
2920,000200,0004,6301,447
3025,000250,0004,8621,519
3130,000250,0005,0801,587
3230,000250,0005,2801,650
3330,000250,0005,4801,712
3430,000250,0005,7001,781
3530,000250,0006,0001,875
26 left
HP 4,000DMG 1,250SPD 117
Simulated battles · Level 26 vs 26 · No boosts

How to beat Sphaerotholus: counters that win

Battle level
327 of 494 beat it155 it beats

To beat Sphaerotholus, bring Nodosaurus, the best Rare counter. Use Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact to win with about 100% HP left. Overall best: Indolycan (Apex). Sphaerotholus: Indolycan, Quetzalvexus and Eremocanis beat it at level 26, and it beats 155 of 494 creatures.

How to beat Sphaerotholus with Nodosaurus, move by move

  • If Sphaerotholus opens with Cunning Strike: Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.
  • If Sphaerotholus opens with Instant Resilient Impact: Instant Shielded Resilient Strike, then Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.

Each fight is played out move by move. Sphaerotholus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Sphaerotholus, a Rare creature in Jurassic World Alive
Sphaerotholus
4,000 / 4,000 HP

If Sphaerotholus opens with…

  1. Turn 14,126 vs 2,953 HP
  2. Turn 23,902 vs 1,530 HP
  3. Turn 33,678 vs 107 HP
  4. Turn 44,350 vs 0 HP

Nodosaurus wins with 4,350 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Sphaerotholus is, it can turn the result, so check both builds first.

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All 327 creatures that can beat Sphaerotholus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 22 of 22 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Sphaerotholus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.